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Bug turned into an advantage - ever witness this?
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Old 12-28-2005   #1
 
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Bug turned into an advantage - ever witness this?

i was playing boneyard last night, (extraction as terr.)
and we were getting a couple rounds into it and we had been hiding the hostages by the C4 breech door,
when i got there the door was open cuz a teamate had opened it and ran through, i closed it and put the hostages in their place

when he got there he was getting kinda worried cuz he saw a wide open door, but everyone else said it was closed, (since the seals had already found the hole in the wall where u could glitch shoot people on the other side, we told him to shoot anyone who came by, nobody came needless to say)
he said he could see through the door plane as day, he even shot at the "open door" and said he could see the bullet holes on the far wall,
i ran up to the side of the door and told him to shoot at it, and when he did i saw the bullets hit the door
the good part comes now, we started to think, if he can shoot through it, can he run through it?
so he gets up and runs right through it without a problem, i try to follow but get stuck at the door, and he even said i looked like i was running in place
when we opened the door, it shut for him and he couldnt run through, also when it was closed for us, he said that on his screen he had the icon thing to "close it"
the next round started and everything was back to normal, im just wondering, does anybody else have a similar story where it was a bug in the game but turned into a huge glitch/advantage for u???
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Old 12-28-2005   #2


 
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thats screwed up. Welcoem to socom everyone. lol
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Old 12-28-2005   #3
 
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YA! Oh this one time, you know that hill on Harvester with the HUGE dead tree on it? Well one time I got stuck IN it. So I saw this as a disadvantage cause I couldn't move. Then like, 4 terrs ran by and they didnt shoot me. So I went on mic and a couple teammates said that the tree had a mic symbol on it like it was talking. So then I realized that I was invisible, and I sniped like.. think at least 7 terrs by the end of the round. This has never worked for me again but I try all the time. Its a pro glitch and I almost felt bad for exploiting it... ALMOST.[/i]
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Old 12-28-2005   #4
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Thats really wierd. One time I was playing terrorist demolition on crucible. We all got into the technicals (there are two I think) and would raid the bomb place. Next round the technicals dont spawn except like one and we all have to walk lol.
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Old 12-28-2005   #5
 
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lag

He was lagging thats why it was like that for him and not for you.
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Old 12-29-2005   #6
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Re: lag

Quote:
Originally Posted by kill_fever
He was lagging thats why it was like that for him and not for you.
Yeah thats what it sound like to me.
Im so sick of people saying this is how socom always is like "Welcome to Socom"

ive had something random like this happen to me maybe 2 out of 100 games.
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Old 12-29-2005   #7
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On Boneyard last night, we had one player left, and the Saels had two. Our guy was inside the ship, watching the closed hatch. The time ran out, and just for the heck of it, he shot at the hatch. And killed one of the Seals, on the other side. Has anybody else been able to do this?
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Old 12-29-2005   #8
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I've experienced similar problems on Boneyard Breach as Seals.

Placing C4 on the Breach in the boat often results in the C4 blowing up, but not the door. Very frustrating.
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Old 12-29-2005   #9
 
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Quote:
Originally Posted by marble man
On Boneyard last night, we had one player left, and the Saels had two. Our guy was inside the ship, watching the closed hatch. The time ran out, and just for the heck of it, he shot at the hatch. And killed one of the Seals, on the other side. Has anybody else been able to do this?
the reason that happend is because there is a "hole" somewhere along that wall, seals can shoot through it easier than terr. i think, but i have never been able to find it
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Old 12-29-2005   #10


 
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Sorry to tell you but

its definately a controllable glitch, door is open for one person, closed for the other. Just one of many that zipper is too lazy to fix.

one of MANY
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Bug turned into an advantage - ever witness this?


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