Join Date: Feb 2005
Location: Writer For S3 Guide
Posts: 129
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Camping Help
Alright Read the thread, and youll know what Im asking for. I need a volunteer from the crew to complete the SEAL aspect of camping for Harvester. Do we have any volunteers? Make sure this assignment in no way compromises your own assignment~erg
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Here ya go erg.
Situational Camping
AKA: When Camping Goes Wrong
No matter how beautiful, how strategic, how precise your camping is, there is always the chance that it can go wrong, and most people don’t appreciate this until it happens to them. Maybe a key point in your team’s strategy has gone wrong or a key teammate has been killed, and you know that if you continue to camp where you are, you will die. What do you do? Here are some of the best tips I can offer for whatever the situation might be:
· Move: You know your going to die where you are…so why stay where you are? It may be a tad heartbreaking, but that plan you whipped up last night didn’t work! So rather that just sit there and pretend like you can pull it off, move, and make the best of a bad situation. The time may call for simply a new camping spot, or you may need to stay mobile. Anything is better than staying where you are!
· Don’t run into the open unless you absolutely need to: If your situation is compromised, you have to ask yourself “What do they want me to do?” And my friends, the answer to that is quite simple: they want you to panic, and walk right into where they can pop a nice, easy bullet into your head. So keep a cool head, and make sure no one sees where your going, and one of the most important ways of doing this is staying away from open clearings, when snipers would have no trouble at all picking you off.
· Have a plan: Don’t just run out of a spot without having a basic plan of what you’re going to do. Your best bet is to find a spot that you think is safe for the time being, and take a few seconds to formulate a basic plan of action. Those few seconds could quite easily make the difference in the outcome of the game. Remember, having a basic idea of what you’re going to do, not only limits the time that you spend aimlessly wandering the map, but it builds up your confidence, knowing that you’re doing the most strategic possible thing.
· Know the map: This applies to SOCOM in general, but it’s extremely useful when you’re trying to turn the tables on your enemy, who seems to have the upper hand on you. Knowing the land not only helps you find a nice, offensive position, it also helps you stay alive. Chances are, that if you are put in an uncomfortable position, the enemy knows the lay of the land. Don’t make it easier on them by not having any idea where what is. Take the time to analyze each map, whether it’s at the time where you chose your spawn points, or whether it’s being a spectator in the occasional game, its vital to know the land.
· Predict: Know whom you’re up against. Try your very best to know what types of players are on the other team, whether it be fellow campers, snipers, rushers etc. If you’re dealing with campers, check potential camping spots carefully. You don’t want someone on the opposite team killing you from behind because you were too careless to check the spot properly. Predict what you’re up against, and adjust your mode of action accordingly.
· Lastly, in a map like harvester, it is important to carry the proper weapons, for just these situations. When you are picking your weapons, take into account the chance that you might be forced out of your camping spot, and potentially into a position where you aren’t even camping. It is very important to choose a weapon that mixes the requirements for such situations. One major factor is range. Although camping can be quite easy if you use a shotgun, it often pays off to use something like the M16A2 or the M8, just in case your original plan goes wrong. It doesn’t take a genius to know that if a sniper is trying to gun you down from 200 feet, that you would probably not live if you were armed with a shotgun. However, if you were carrying the M16A2, you would have a fighting chance.
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