Clan Ladder (Continued)
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12-01-2005
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#61
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Join Date: Feb 2005
Location: www.elite-socom.com A New Look!
Posts: 1,236
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EDIT** Alllstar has come to me with a formal appology and has shown me that he can handle himself in situations like that. I was overeacting when I said that he couldn't be a ref
So on my half I Appologize for that whole situation.
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12-02-2005
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#62
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Join Date: Jul 2005
Location: Lusby, MD
Age: 30
Posts: 183
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Moving right along here. Wait, let me say that again. Moving right along here. Have update original post with some screenshots and stuff. Just simple pictures to show you that I am working on stuff. There is no design to it yet, *coughing* but I guess I'll start on that as well.
Also, I am going to be starting on the battle/war simulation this coming week, so if anyone happens to know how the rules are going, please let me know as I will need them now.
__________________
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12-02-2005
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#63
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Join Date: Feb 2005
Location: www.elite-socom.com A New Look!
Posts: 1,236
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No casper you don't have to design it, i'm going to see if Navy_SEAL want's to help me out make a temp for it.
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12-03-2005
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#64
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Graphics Staff
Join Date: Dec 2004
Location: Wethersfield, CT
Age: 19
Posts: 5,311
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Quote:
Ladder Rungs:
This is the thing that I think will make things interesting. The ladder will have "rungs" which will be based on the point system - not games played. Each clan can only challenge clans in their same rung. We could show the ladder leader, and other interesting things, i.e., who has held the top position in separate "rungs" of the ladder.
Novice
This is where all clans will start out.
Reserves
Clan must have 750 points.
Active Duty
Clan must have 1,500 points.
Officers
Clans must have 3,000 points.
Special Forces
Clans must have 6,000 points.
Elite
Clan must have 12,000 points.
You could keep going as needed this way. And there would be no limit to what you could stop at. Standings could require some change.
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About that, I'm thinking a clan hat is lower on the rung can challenge a clan higher on the rung, but not the other way around. If a clan wants to, they should be able to challenge anyone they want that is higher ranked than them. But it would not be fair if the beast clans at the top always picked on the lightweight clans. If you get my drift.
I also need to know if there will be banning of weapons. I have it down as only Launchers will be banned in the rules I'm working on. I need to know if this will be supported, which I firmly think it should. Otherwise, matches will likely turn into 203 festivals.
Quote:
Battles:
Maps Picked Randomly by Ladder - You can have maps chosen by AI, which will also choose who plays what side. Winner will receive a 25 point bonus for choosing this option.
Maps Chosen By Clans - Callenger can choose 1 map to play, and what side you wish to be on. Opponenet can choose one map, and which side to play on. AI will choose 1 map, and challenger will choose which side to play on.
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As far as this, shouldn't the third map be decided by rounds won? As sopmewhat of a reward for wining the most rounds. Instead of just whoever challenges, because then clans may make a big deal out of who sends a challenge because it affects the third map.
Also, will there be some kind of ticket system? My rules right now are somewhat rough so they'll have to be changed according to the answers of these questions. i should ahve them done and posted within an hour though.
__________________
The last step, the seventh
Was the only thing left that kept him outside of heaven
One last breath, and everything could be pleasant
Life through death, man's final lesson
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12-03-2005
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#65
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Graphics Staff
Join Date: Dec 2004
Location: Wethersfield, CT
Age: 19
Posts: 5,311
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Sorry for the double post, but I didn't want to clutter my last post. All this was typed by hand, no copy/paste although I did look at a different ladders rules for reference. This is not a final copy. It took me a solid hour to get all this down, so you'd all better love it...
Quote:
General Rules:
1. These rules are subject to change at any time, with or without notification. Please check them often.
2. It is the user’s responsibility to know the rules of this ladder and to understand them to the fullest extent.
3. Any harassment or abuse of staff in any way will not be tolerated. Abusing/harassing any member of the staff leaves you open to consequences for your actions, which may include a suspension or temporary/permanent ban from this ladder.
Rosters:
1. Ringers
a) All players competing in a match must be on their respective rosters for more than 24 hours. If not, they will be considered a ringer and ineligible to play. A referee has the power to sit an ineligible. If a player is ineligible and is sat by a referee, the team has 5 minutes to contact another player that is eligible for a sub, after 5 minutes the match will continue.
b) If a player name is used that is commonly known as a ringer name, that player can also be sat as a ringer.
2. If a match is greened up, all players are eligible, and that map will not be forfeited at a later time. If a referee comes into a room at a later point, they still have the power to sit a ringer or ineligible player in-between maps. The ref cannot forfeit the previous map in which the player was greened up to.
3. A player’s username and/or Socom 3 online name may only be on one roster at any given time. If either name is found on more than one roster at any given time, that player is subject to consequences which may include a suspension or temporarily/permanent ban from the ladder.
Challenging a Clan:
1) A challenge is only valid if it has been accepted before the scheduled match time, if it has been accepted after the scheduled match time, it is invalid.
2) A team has 15 minutes after the scheduled time to appear in the room. If neither clan shows up, both clans will forfeit points. If only one team shows up, they may call in a referee who will award the match to them. They will then receive a percentage of their opponent’s points.
3) Picking maps is allowed on this ladder, and is supported within our challenging system. 25 extra points will be awarded to the winner of a match if random maps are used. If it is discovered that random maps are not being used when selected, consequences may follow.
4) Clans may not challenge other clans below their ladder rung. A clan may challenge someone higher than them, but no clan can challenge someone on a lower rung than themselves.
5) Only Rocket Launchers and Grenade Launchers may be banned from a match. If they are banned, they must be mentioned within the challenge.
Room Settings:
1) Rooms must be made with these settings. If both teams green up, the match cannot be ruled invalid at a later time.
a) Round count: 11
b) Round time: 6 Minutes
c) Friendly fire: On
d) Vehicles: On
e) All weapons must be set to: On (even there are banned weapons)
f) Rooms set to: Unranked Room
2) Spectator mode should be on, with a password in case a referee needs to spectate.
Matches
1) All matches are best of three maps.
a) In the case of letting the randomizer pick maps, it will also pick sides. These sides must be used, if it is discovered that teams are not following this rules, consequences will follow.
b) If maps are picked, the challenging clan picks the first map and their side, while the opposition picks the second map and their side. The randomizer will pick the third map and the challenger will choose sides.
2) All matches will be played out completely. If both teams can make a decision to postpone a match, an Admin or Head Referee must be notified by both teams saying they will postpone the match.
3) If there is a mass-boot from a room, the room will be re-made from where the mass-boot occurred. A mass boot is determined at referee discretion, but if at least half the players are booted, it is automatically a mass-boot and the room will be remade from where it occurred.
Mass Boot Guidelines:
1 vs. 1 - One player from either side
2 vs. 2 - Two players, one from either side, or two from one side
6 vs. 6 - 3 players from one side, or 5 players from either side
9 vs. 9 – 4 players from one side, or 5 players from either side
12 vs. 12 – 6 players from one side, or 8 players total
16 vs. 16 – 8 players from one side or 10 players from either side
No Shows/ Left Mid-Match:
1) If a team does not show within 15 minutes after the scheduled match time, a referee may be contacted and brought to the room. Once a single player from a team shows, it is no longer a no-show.
2) If a team leaves mid-match a referee may be called into the room to verify that there is only one team in the room. The team that left will be attempted to be contacted and if they do not appear in the room within 10 minutes of the referee arrival, they will forfeit the match.
Reporting a Loss:
1) The losing team is responsible to report their loss. They have 5 hours from the scheduled match time to report their loss. Otherwise and Administrator or Head Referee may be notified and the loss will be reported given sufficient proof. Consequences will follow if a loss is not reported.
Cheating:
1) Any form of cheating, whether it is intentional or accidental is not allowed on this ladder. If proof of any form of cheating/glitching is provided, the match will be forfeited.
2) Free and/or fake wins are considered cheating this ladder. If free/fake wins are discovered, consequences will follow.
3) Any outside communication is not tolerated at all. Only the in-game headset and/or a keyboard* should be used for communication. If it is discovered that any other kind of communication is being used, the match will be forfeited.
*A keyboard may be used in-game to communicate to other living teammates or other dead teammates. It may not be used to message a living teammate the position of an opposing player. If this is discovered, consequences will follow and the match will be forfeited.
Proof:
1) Proof may be provided as pictures and/or video.
2) Proof must show the scorecard with the room name, server name, and one team having won 6 rounds. The end-game screen is not sufficient proof and will not be accepted, the same goes for the Round Complete screen at the end of a match.
3) Proof must be provided for winning two maps, otherwise your proof will be considered invalid. The player names, room name, server name, and score must all be visible and clear. If they can not be distinguished by Staff, it will not be considered valid proof.
4) If a match is won with draws (not winning six rounds) there must also be valid proof of the start of the last round with the title “Starting tiebreaker round” or “Starting round 11”.
An example of valid video proof may be viewed here:
http://media.putfile.com/Win-vs-10880
Invalid video proof may be viewed here:
http://media.putfile.com/Bad-Proof (It's just an example, someone may say "There, I killed the last guy")
Valid picture proof may be viewed here:
http://x11.putfile.com/12/33817381596.jpg
Invalid picture proof may be viewed here:
http://img522.imageshack.us/img522/5...citadel4nw.jpg
All rules are subject to staff discretion. Rules may be changed at any time, and even without warning, so please check these rules frequently.
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I'll edit in some good picture proof and bad vdeo proof everntually, but I'm tired out of this for now.
__________________
The last step, the seventh
Was the only thing left that kept him outside of heaven
One last breath, and everything could be pleasant
Life through death, man's final lesson
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12-04-2005
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#66
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Moderator
Join Date: May 2004
Location: Toronto
Posts: 2,747
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As for 203's/Airburst perhaps on small maps there could be limited number of 203's per team. Since its a clan they shouldnt have trouble deciding who gets and who doesnt.
Im thinkin 25% of the team or so? But on larger maps like Killing Fields, I say go to town.
__________________
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12-04-2005
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#67
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Banned
Join Date: Mar 2004
Location: 133714n|) (haxed for me via Law, ty!)
Age: 18
Posts: 6,917
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That's stupid. Small maps should have NO 203s whatsoever, same with large maps, if you give them 203s, they will be wh0red.
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12-05-2005
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#68
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Join Date: Jul 2005
Location: Lusby, MD
Age: 30
Posts: 183
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@discombobulate
You gave me a lot ot chew on so it took me a while to get my thoughts together.
Quote:
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About that, I'm thinking a clan hat is lower on the rung can challenge a clan higher on the rung, but not the other way around. If a clan wants to, they should be able to challenge anyone they want that is higher ranked than them. But it would not be fair if the beast clans at the top always picked on the lightweight clans. If you get my drift.
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That's why I decide to make the points earned based on percentages. If a clan in the bottom rung challend a clan in the top rung to a 16 vs. 16 game it would look like this:
Code:
Clan A : 500 Pts.
Challenge
Clan B : 12,000 Pts.
Clan A beats Clan B
Points won are 1800
Clan B : 12,000 Pts.
Challenge
Clan A : 500 Pts.
Clan B beats Clan A
Points won are 75
Doesn't seem fair to the clans that have fought to get to the top to play one game against a clan just starting up and lose 1,800 points. We could make it so that the clans in each rung can only challenge clans in their rung and 1 rung below them. Think on this and let me know.
I also need to know if there will be weapon banning. I am entering all of the weapons in the database now, and am going to make it so that clans have the option of selecting certain types of weapons. Just like making a room on SOCOM 3. Whether you want to disallow any weapons all-together is up to you all.
Code:
As far as this, shouldn't the third map be decided by rounds won? As sopmewhat of a reward for wining the most rounds. Instead of just whoever challenges, because then clans may make a big deal out of who sends a challenge because it affects the third map.
I like my way, not that it's concrete or anything but it has a certain unbiased feel to it. There are two ways to issue a challenge.
1. The system (AI) can choose all three maps, and who plays what side. There will be a point reward to both teams for playing this challenge type. This way it keeps both teams on their P's and Q's. Fair, but it may turn out to be unbalanced; but that's the chance you take for the extra points you get.
2. Callenger can choose 1 map to play, and what side you wish to be on. Opponenet can choose one map, and which side to play on. AI will choose 1 map, and challenger will choose which side to play on. I like that one as well. Plain and simple, easy to understand and with no hidden traps. Third map could turn out to be a surprise to both teams.
Both ways put a emphasis on getting clans to make challenges, and forcing players and clans to adapt to different game types and maps. If anyone has another way to do it, please let me know.
Quote:
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Also, will there be some kind of ticket system? My rules right now are somewhat rough so they'll have to be changed according to the answers of these questions. i should ahve them done and posted within an hour though.
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I am going to make an admin section last, once everything else is set. I am going to try to do away with the ticket system. The only time it will be used is:
1. When a ref is required.
2. When someone needs assistance from the support staff.
The admin section will be for refs, support staff and admins. This is where most of the "ticket" stuff will be handled, like:
1. Clan disbanding
2. Clan banning
I can't think of other reasons to have a ticket system yet, but I'm sure some will come up. If you have any, let me know.
Thanks for the rough rules, it is good to see a start. Once people see them , they will offer their input and they will be finished before you know it. Thanks for the initiative discombobulate.
@øtter + erg
I have to agree with no 203's or Airburst's at all. They are just frowned upon by everyone. When people use them, people start crying and stuff. I personallt don't care what you kill me with, but 90% of socomers hate getting killed by them. I say we ban them and save ourseleves the headache.
__________________
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12-05-2005
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#69
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Join Date: Oct 2005
Location: www.socomclans.net
Posts: 615
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just a thought for the ladder?
I know every ladder system uses best of 3 and if you win the map or not..
In the game teams are awarded points after the map is over so lets say the seals win the first map 6-4 and score 110 to 89 and then the second map the terr win 6-5 and the score is 120 to 109 that will put the total scores at seals 219 to terr 209 so now your in the third map and the terr now have to outscore the seals by 11 points win our los the map to win the war..
with this methode you will always have to play the third map even if your clan loses the 1st and 2nd becasue you could win the 3rd and outscore them on points and win the war. using the points ssytem instead of who wins the map would be a nice way to play the game.. this will make the players that are not getting killes/points play better becasue it will not be who wins the map but which team scores the most points..
this has never been used before and has always been in the game,
Thoughts?
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12-05-2005
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#70
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Graphics Staff
Join Date: Dec 2004
Location: Wethersfield, CT
Age: 19
Posts: 5,311
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Definitely a very interesting idea, but I don't think it would work out. People are just so used to doing wars one way, they may not want to try something new. Sure, setting trends is good, but I'm not sure how this would work out.
Casper, so if a user had some sort of problem, how would they contact staff? Using IM's isn't always the most efficient way. Staff would (if this ladder takes off) be swamped by IM's.
__________________
The last step, the seventh
Was the only thing left that kept him outside of heaven
One last breath, and everything could be pleasant
Life through death, man's final lesson
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Clan Ladder (Continued)
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