Join Date: Feb 2005
Location: Writer For S3 Guide
Posts: 129
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Killing Feilds : Camping
Sorry for the late entry erg, but here it is: Killing feilds, camping.
Killing fields is a desert map, with ruins located in the center of the action. Terrain is rough, visibility is scarce and your surroundings are unforgiving. Here are 6 example spots of where you can exploit all of these, while camping:
- The central ruins: This is a very messy area. The results can be catastrophic if you don’t know what you’re doing, and deadly when you do. These ruins are a very popular place for vehicles to casually “roll by”, and you must always be aware of that. Be sure to carry with you a rocket (RPG for terrorists, and AT-4’s for Seals), or something that goes Boom when a vehicle cruises by. This is one of the only exceptions in this map where I would use an M2 mine instead of a rocket. Since vehicles only have one path to go through, Chances are that they will hit the mine. Also, when you are camping around the ruins, use a weapon that can fire over long distances, because chances are that you will need it. You shouldn’t, however sacrifice all power for range. Try finding the balance between the two extremes. For a Seal, I would recommend using the M8, or the M16A2, and as a terrorist the RA-14 or again, the M16A2. Notice that all 4 of these weapons can be equipped with a scope, and I strongly urge you to carry one, and also a suppressor where possible.
Also, use the basics of Camping 101. If you see an immobile target, aim twice - shoot once. And Lastly for this spot, I urge you to use the proper skin. If you have unlocked it, use a guile suit. The fact that it takes up one equipment slot is well worth the investment into stealth. After all – You can’t aim at what you can’t see.
- Out in the open: Sound Strange? Not in SOCOM 3. With the introduction of the guile suit, you can now camp right in the middle of no-where. When employing this strategy, I advise you use the RA-14 with a suppressor and a thermal scope (As a terrorist) and the M8 with suppressor and thermal scope as a Seal. The key elements in this strategy are the guile suit and the suppressor. You are invisible to anyone looking from a distance and hard to see close by. The thermal scope helps to spot enemy units before they spot you. Also, Carry an M2 mine. In case of a tank. Normally, I would advise a rocket launcher, but alas cruel world, it is visible on top of your guile suit! This strategy however, is still very effective if the vehicle in question is not a tank, since you can just shoot the driver or the person manning the turret, but its when a tank takes a stroll, do you start to have problems. Use this strategy if you are fairly certain that tanks will not be a problem.
- Turret covers: In a couple of locations on this map, fixed turrets are available, and some of them have a little barrier surrounding the person in it from most incoming fire. The trick of this location however, is not using the turret: Its using the cover. If you are in a low position, you only have one side to worry about covering. In this scenario, it is not essential to use a suppressed weapon, but it is essential to carry a rocket launcher…preferably with 2 shots. My suggestion? A Machine Gun with a bi-pod as a terrorist, and an M8 with a bi-pod as a Seal. Accuracy is key here, and the bi-pod will help with that. One thing to keep in mind: at your back-side, there is a fully-operational turret…Ideal for when you’ve fired off your rockets at a vehicle and just need that extra little bit of kick to finish it off.
- Terrorist Spawn 2: This mini-fortress (located near in the central ruins), despite the fact that it has been destroyed, still manages to stay whole enough to make it so that there is still only one entrance and exit: The Good-old fashioned door. One option for camping here would be to take a weapon with good range, like the M16A2, etc. and equip it with a scope. The M16A2 is particularly good because it can be equipped with a high scope, which is very effective when taking out enemies over long distances. Or, you can grab a shotgun and park yourself behind one of the walls, near the door, and pop anyone that comes in. Use the Third person to your advantage. I find that this place is also very effective if a team is camping. 2 shot-gunners near the door and one sniper with a sniper rifle or an M16A2 to clean up just in case. However, A single camper here is also effective.
- Terrorist Spawn 1: This location resembles a tiny village, with a bridge blocking entrance into it. Although there is no physical barrier blocking something from going under the bridge, you can easily create one. Place an M2 Mine a little farther up form the entrance, and have an RPG on your back (or an AT-4 if you capture this location from the terrorists). After placing the M2 mine, the worst thing you could do it hang around it…Meaning Don’t Bring a shotgun. Equip yourself with a machinegun or an assault rifle. In either case, put a scope on it, and a bi-pod where you can. The best is when enemy Armour is unlucky enough to not know you’re there, and stroll through the bridge. Surprise your new friend with your M2 mine. Remember: “Any vehicle can be used to sweep for mines…once”. If, however, the vehicle is a tank, and the Mine Doesn’t make it go down, the nice Rocket on your back will.
- Seal Spawn 1: This Place is just exploding with places a good camper could exploit. First off, this position is a Must if the game type is Convoy, even though it has a lot of use normally as well. There are lots of things you can exploit in this location, like the rare use of trees and bushes. Hiding in one of them will often do the trick, but this location has 2 other great, absolutely great spots to camp. The first, most obvious one is to hide oneself in the buildings, and pop out whenever an enemy is near. Remember, in that situation, Mines are your best friends! As A seal, the claymore mine, and as a terrorist, the PMN Mine. You are however, more likely to use this spot as a Seal, since you hardly have to move, and a perimeter can be set up quickly. I advise that you use a machinegun here (or if the game type is convoy, your best bet is to use a shotgun). Equip a Scope and a bi-pod to your machinegun, and take anyone out that comes too far into the ruins, or anyone who’s just sitting there (but remember, aim twice, shoot once, especially with a machinegun). The other, more effective thing to do is to use the guile suit, and grab yourself a sniper-rifle with a bi-pod, high-scope, and an AT-4 and prone down near the water…the more you’re into the water, the better this will work. Congratulations, you now have yourself a clear view of 2 open spaces in the game, and are ready to pop anyone who runs by, or blow up anyone that drives by (Again, this is very effective on Convoy).
And there you have it my friends. I hope that you enjoyed this month’s portion of Camping, and I hope that these strategies will help you whenever the need to camp arises. May all of your SOCOM adventures be victorious.
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