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Do any other beta testers think Socom Lost its feel
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Old 08-28-2005   #11
 
Join Date: Mar 2005
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Thank you for clearing that up and posting some of your positive feelings.
It helps alot to have both sides of the story. I can see your point even though I have not played the beta, with bigger maps people will feel more vulnerable, thus more camping. There are many other causes that lead to the same effect.
Many people have commented that the speed is very slow now, and if enough people complain about it, then I am sure zipper will try to fix it. remember 3rd time's the charm...and the other two have been awesome. Hopefully that old saying will hold true with socom. All that I have heard is that zipper wanted to make fighting more realistic, so I am willing to give it a shot. Thanks again Assassin for the positive words of wisdom.
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Old 08-28-2005   #12
 
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Iam an non beta person as well,but what I think of this game from what I heard of it so far,it sounds like its gonna kick ***.Counting down days as we speak,lol.

I mean,Iam glad they tone down the speed overall,cuz No seal or terr should be taking off like Randy Moss.

I think part of the reason Zipper tone the speed down is so people use the mics(like they are suppose to) and use teamwork,rather than siting back,watching one dude becoming RoboCop,and killing everyone.I like to see 1 dude take out 16 others by himself in this game :).Sound like going off on your own now equals a trip to watch other living teamates.

Anyways fellas,not meaning to get off topic here,but can you still do that dive trick in S3? I used to use that when I was shot at alot,and it saved my *** for the most part.Some please confirm this if you have the chance?
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Old 08-28-2005   #13
 
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by diving you mean just running then proning then standing right? If you did then zipper said they slowed that down as well. In my opinion they are trying to make people use cover to escape from bullets, not breakdancing across the map.
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Old 08-28-2005   #14
 
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Wise words from speedman. Hes is right, If you have the beta quit complaining and help zipper. You all need to read otters post about hte beta testers. If you don't want hte beta give it to me. I think it's over now though, i could be wrong. I don't have it so i don't know.
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Old 08-28-2005   #15
 
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Well if you're a beta tester... then just post your thoughts where you can on your special message boards so that Zipper can see your thoughts..
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Old 08-28-2005   #16
 
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Me and many others do post in the beta private forums. Again if you like camping and slow game play like many others games you will love this game it will be the best of its kind. Im just saying like in the post its not what Socom is all about. Socom is a fast past in your face shooting game. It take alot of skill to be able to run and gun. If you camp its because you cant run and aim at the same time me and my clan practive this all the time it takes practive and reflex so for those of you who think camping takes so much skill its the other way around.

Run and gun is just dumb on Socom 2 because of the hit detection isnt that great along with the lag. If socom 2 had a better hit detection and no lag no one would be killing the whole team.

Sorry if you all feel like this is a Socom 3 hate post but its not and is hard to test out the beta when there are only like 30 people testing at a time. Its hard to find people in the game in the huge maps when its 5 vs 5. I still play it in hope that they will fix the issues I have with the game.

Again if you like to camp like the want to be socoms games out there you will love this game and its great but many of us who like the socom series dont play it to camp. That has never been what the socom series has been about. Its about tactic and covering each other while running and gunning. And many other things that this time socom has left out im me previous post.

Again Socom is great if you like to camp its not just for many of the fan base who like fast pace action and hopefully the beta testers who feel the same way as me and dont play anymore get on and make a difference. We need more than 30 people testing at a time thank
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Old 08-29-2005   #17
 
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Quote:
It is interesting that you like the games that glitch the most. Socom has always tried to make the game as realistic as possible. It has been technology constrants controling how socom plays. Socom 3 is using the newest technology possible to create their goal of REALISM. All the other socoms were good tries, but still fell short.
Wow so now Socom 1 and Socom 2 are glitch games. Their goal should be great game play they will never get realism in a game because we all no we can look around corners without looking around corners.

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Run and gun is a form of glitching by way of fast movements and m14 spray and pray....this creates lag.
Lol thats the first time i have ever heard that run and gun creates lag. Have you ever played socom before. If you actaully read my posts i dont use the m14 im more attached to the 552 sd and ak-47. But people who use burst shot with the m14 arent creating lag.

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jumping and proning creates a glitch by way of JUMPING higher then normal and fast odd movements...
Its not a glitch maybe you just not very athletic they arent really jumping that high and there running at a normal pace.

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Basically a really good player in socom 2 is one who can jump and prone fast, uses m14, and can quick snipe at will. There is no need for strategy besides the basic throwing of gernades and everybody rushing.
To stick up for m14 users the best users only use burst shots to make them accurate not holding down teh trigger. Its a game let them use whatever gun they want you dont have to cry about it when tehy kill you and say its lag :(

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It take alot of skill to be able to run and gun.
It takes fast reflexes and on the spot aiming and was the best in socom 1

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If you camp its because you can't run and aim at the same time me and my clan practive this all the time it takes practive and reflex

Some people like to challenge themselves and use guns that can not be used for "run and gun". RUN AND GUN creates LAG....HENCE CHEATING....HENCE WHY IT IS NOT IN SOCOM 3.
You show your ignorance when you say run and gun causes the lag its fools using lag switches. Its not runing and gunning. The game take a minimium amount of packets sent and recieved and when you moving you are using the same amount of packets as when you are standing thus not making the game anymore laggy. Learn about what causes lag and dont assume just because you are running around its creates it maybe you just cant aim.

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Run and gun is just dumb on Socom 2 because of the hit detection isnt that great along with the lag. If socom 2 had a better hit detection and no lag no one would be killing the whole team.
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A sentence above you said that RUN AND GUN takes skill, however, you now show that it is cheating. So what is your argument really?
Im saying that if the hit detection could be fixed and they use new servers where that get rid of people who use lag switches then the game would be back to the origin Socom 1 and fun as hell. Thats what i am hoping for in Socom 3 run and gun without lag.
IM NOT SAYING RUN AND GUN CREATES LAG THAT WOULD JUST BE INGORANT

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Sorry if you all feel like this is a Socom 3 hate post but its not
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This post has no hate involed at all, just misleading retarded bul-shite that you seem to enjoy creating for some dramatic reason..
Ya because run and gun creates lag. What info in misleading and retarted?

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and is hard to test out the beta when there are only like 30 people testing at a time. Its hard to find people in the game in the huge maps when its 5 vs 5. I still play it in hope that they will fix the issues I have with the game.
Probably only legit argument you made so far, however, it would be a better arguement if you could write out sentences in an understandable fashion.

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Again if you like to camp like the want to be socoms games out there you will love this game and its great but many of us who like the socom series don't play it to camp.

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You play the game to win...RUN AND GUN LAGG gives you the chance to win.
Lol still first time i ever heard anyone say run and gun lags lol


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That has never been what the socom series has been about. Its about tactic and covering each other while running and gunning. And many other things that this time socom has left out im me previous post.
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Runing and guning is a glitch in the game - you and I agree. Yes Zipper has taken out this glitch. [/quote

Ok keep telling yourself that if it makes you feel better

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Again Socom is great if you like to camp its not just for many of the fan base who like fast pace action and hopefully the beta testers who feel the same way as me and don't play anymore get on and make a difference. We need more than 30 people testing at a time thank
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I am sure people will find ways of manipulating the game to win making others follow suit...or maybe there wont be and it will cause people not to play, like what you are suggesting...
What are you talking about Run and Gun has been part of the Socom series and is why its so successful havent you played socom 1 and how great it was till the code breakers. It sounds like to me you just want socom to be another battlefield, or ghost recon so you can just sit in the bushes and wait for someone to walk by to kill them sound so much fun to me.


So I agree with you...its just funny that because I agree with you it makes you look dumb, wrong, a really misinformed Socom 3 Beta tester.
[/quote]

And your just a misinformed person. Look into what creates lag before you say its the run and gunners.
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Old 08-29-2005   #18
 
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geez baby make everyone sound like horrible people because they like to win...
I personally don't see running and gunning as glitching because it is what it says, running and gunning. Yes it gives a more advantageous approach to shooting someone instead of standing still. I mean, Why the heck would someone stand still while they are perfectly capable of moving while shooting. It may not be realistic, but it is not glitching. Also, I don't see your point in saying it creates lag. All things in socom stack to create lag because its packages being sent to the host and back to players. It is misleading to say that running and gunning creates lag because those are two essential things that cause lag combined into one. Would you rather have it that players can't shoot at all while running? That would SUCK if I must be so blunt.
And one more thing...relax man this is a forum, we are discussing not debating. Sorry if I come off critical because I'm not lol.

More on topic, I think that since Zipper has slowed players down and increased map size it will remove what we have formerly known as running and gunning. We will still be able to run and shoot, but it may not be the best plan of action in certain circumstances. The only reason running and gunning was best was because people enjoy dynamic action. I like a mix of the two, because depending on my mood I will do whichever I want. Running and gunning is also popular because it gives the runner the first chance at the kill instead of letting tons of other guys get chances at it. It is changing your chances of that kill from 50% chance to say 25% chance if one person gets to that enemy before you. It is all in the strategy that we use. I don't beleive you can criticize a strategy since it is part of the game just like camping is. (not spawn camping, but actually waiting for people to kill)
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Old 08-29-2005   #19
 
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Originally Posted by Imabroom
geez baby make everyone sound like horrible people because they like to win...
I of course, quick snipe, jump and prone, and rush with my m14; however, I at least I acknowledge I am pushing the games limits causing LAG. Socom 3 will eliminate all of this which means NO LAG, resulting in a happy baby gushue and hopefully a happier socom community.....

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I personally don't see running and gunning as glitching because it is what it says, running and gunning. Yes it gives a more advantageous approach to shooting someone instead of standing still. I mean, Why the heck would someone stand still while they are perfectly capable of moving while shooting.
Its funny when I prone and jump to where my cross hairs are on your body and I shoot. Its funny when I can jump extra high and quick snipe you. I'll use the terrorist in blue because he is the hardest to snipe since he is the skinnest. I will push the limits of the game to help me win even though pushing those limits means glitching. It is Zippers job to end glitching!

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It may not be realistic, but it is not glitching. Also, I don't see your point in saying it creates lag. All things in socom stack to create lag because its packages being sent to the host and back to players. It is misleading to say that running and gunning creates lag because those are two essential things that cause lag combined into one.
Like I said, a whole clan rushing with a m14, jumping and proning all over pushes the limits of the map causing lag.


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Would you rather have it that players can't shoot at all while running? That would SUCK if I must be so blunt.
And one more thing...relax man this is a forum, we are discussing not debating. Sorry if I come off critical because I'm not lol.
sounds like Zipper figured out how to reduce lag. The funny thing is the players dont run slower because it reduces lag, they run slower because their equipment is holding them down, resulting in less lag. This is simple logic.....

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More on topic, I think that since Zipper has slowed players down and increased map size it will remove what we have formerly known as running and gunning. We will still be able to run and shoot, but it may not be the best plan of action in certain circumstances. The only reason running and gunning was best was because people enjoy dynamic action. I like a mix of the two, because depending on my mood I will do whichever I want. Running and gunning is also popular because it gives the runner the first chance at the kill instead of letting tons of other guys get chances at it. It is changing your chances of that kill from 50% chance to say 25% chance if one person gets to that enemy before you. It is all in the strategy that we use. I don't beleive you can criticize a strategy since it is part of the game just like camping is. (not spawn camping, but actually waiting for people to kill)
This is a legit reason to keep "run and gun", however, it is time for change, right? I rather have no lag..........................I rather have fun.........
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Old 08-29-2005   #20
 
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I don't know about you....."baby"...but I only experience lag at the start of a round....when all the nades and rpg's and such are going off.....after that....there is minimal lag. Now what is this pushing the limits of the game.....wtf.....if it's in the game...you can't push the limit...you're an idiot. The maps don't have limits......unless you're talking about those little borders around then yes.... A whole team jumping and proning isn't going to create lag....and what's the difference of having an M14 compared to any gun.....552sd....STG77.....you need to shutup....just by reading this thread....it has engulfed a hate.....a hate of stupid people like you.....Even if you are "pro" Socom 3 like me....and the less lag and all....people haven't realized that there is encumberance....which means....more stuff you have...slower you go.....quit saying running and gunning makes lag......nades make lag.....I have never..."lagged" while running and gunning....no....I don't do it much...but I haven't lagged unless there are nades going off.....
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Do any other beta testers think Socom Lost its feel


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