Beta Gameplay Information (Completed)
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08-05-2005
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#11
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Senior Member
Join Date: Mar 2005
Location: ramsey, nj Sexiness: unbelievably sexy 2v2 Record History: 85-0 Waiting: GTAIV
Age: 19
Posts: 2,306
Xbox 360 ID : c0mmand3r
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Quote:
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Originally Posted by Chief
Topic: Room type
Information: You won't know what type of room you have i.e. Suppresion, Demolition, Extraction ect. till the game starts. If anyone else can find this please let me know.....
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Topic: Room type
Information: It lists it to the right just like in Socom 2, Chief. You can tell what the map is, what game type it is, and other game specifics. I don't think you can tell time of day or individual weapon restrictions, but you can see if it is a respawn, ranked, or unranked.
Topic: Attachments
Information: I know a lot of people were questioning if the attachments would make certain guns too overpowered. Well, after playing for awhile I can say that the guns are pretty well balanced throughout. The different attachments allow for many weapon combinations. You will have options to choose sometimes up to 5 or 6 attachments for a single weapon. The choices are simply amazing. You feel like it is your gun specifically. It is a great feeling knowing you can customize any weapon completely.
Topic: Character Movement
Information: Well, what I can say is that the movement is much different. You are no longer able to hop around proning and un-proning in front of enemies to avoid gunfire. The movement is much more realistic. It takes a few moments to stand up from prone. It is exactly like Socom 2 if you were un-proning while standing still. Crouching is much better as well. You get lower to the ground while leaning giving you an extra edge against passer-bys. The more equipment you have or the heavier the equipment is the slower you move. It is much like Socom 1 in terms of speed. You cannot go faster when skimming through water any longer, too. I am sure you will be pleased with the new developments.
Topic: Games/Misc.
Information: Clan tags are still only 3 characters in length. Clans have ability to challenge other clans and join various war ladders. You can send invites to friends list and clans while in a game. I haven’t found out if there is a way to accept them yet, however. Taunts, as previously mentioned, can be edited and used in-game. Lastly, there are new dance moves including some of the older ones. Information regarding clans was previously released in interviews with Zipper.
__________________
________[ XBL - c0mmand3r ] ____[ PSN - n/a ]
"Got tight on Absinthe last night. Did knife tricks."
- Ernest Hemingway
8/27/06 - Rest In Peace, Mike. [FDNY Eng 75, Ramsey FD]
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08-05-2005
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#12
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Senior Member
Join Date: Feb 2005
Location: Orangeville, Ontario, Canada.
Age: 22
Posts: 2,613
PS3 ID : NJD4_BamF
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Question
Hey c0mm, how's the swimming? Can you shed some light on that?
__________________
Quote:
Originally Posted by Allstar
Invite her over, make you're move. Lay Pipe.
And if you're not as smooth as me, punch her in the temple, lay pipe. Then act like you got knocked out and say you were raped too.
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08-05-2005
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#13
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Join Date: Jul 2004
Location: North Texas
Age: 22
Posts: 476
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Quote:
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Originally Posted by c0mmand3r
Quote:
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Originally Posted by Chief
Topic: Room type
Information: You won't know what type of room you have i.e. Suppresion, Demolition, Extraction ect. till the game starts. If anyone else can find this please let me know.....
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Topic: Room type
Information: It lists it to the right just like in Socom 2, Chief. You can tell what the map is, what game type it is, and other game specifics. I don't think you can tell time of day or individual weapon restrictions, but you can see if it is a respawn, ranked, or unranked.
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I think he means when you're already in a game you can't tell which mode you're playing. The only way I've found out you can tell which mode is when you pick your spawn points and see what stuff is on the map.
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08-05-2005
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#14
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Senior Member
Join Date: Mar 2005
Location: ramsey, nj Sexiness: unbelievably sexy 2v2 Record History: 85-0 Waiting: GTAIV
Age: 19
Posts: 2,306
Xbox 360 ID : c0mmand3r
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Quote:
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Originally Posted by $ilent $niper.
Question
Hey c0mm, how's the swimming? Can you shed some light on that?
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Topic: Swimming
Information: There isn't much to say. You have seen all the information already, trust me. You can swim now as well as submerge yourself. You automatically come up to the surface once your air supply runs out. It helps you hide slightly, but if someone looked at the water they could see you. You cannot fire while tredding. Again, you got all this information from E3 and interviews.
__________________
________[ XBL - c0mmand3r ] ____[ PSN - n/a ]
"Got tight on Absinthe last night. Did knife tricks."
- Ernest Hemingway
8/27/06 - Rest In Peace, Mike. [FDNY Eng 75, Ramsey FD]
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08-05-2005
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#15
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Join Date: Aug 2005
Location: My house
Posts: 51
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Quote:
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Originally Posted by c0mmand3r
The more equipment you have or the heavier the equipment is the slower you move.
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Question
Does this mean that you can choose not to carry any grenades or claymores or 2x times ammo if you want to move faster?
p.s. this can wait c0mmand3r. go play your beta!
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Socom 3 name: cool1234
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08-05-2005
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#16
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Senior Member
Join Date: Mar 2005
Location: ramsey, nj Sexiness: unbelievably sexy 2v2 Record History: 85-0 Waiting: GTAIV
Age: 19
Posts: 2,306
Xbox 360 ID : c0mmand3r
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Quote:
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Originally Posted by priestson
Question
Does this mean that you can choose not to carry any grenades or claymores or 2x times ammo if you want to move faster?
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Topic: Character Movement
Information: Yes. Your total equipment you are carrying is your encumbrance. The lower your encumbrance, the faster you move. You can lower the encumbrance level by choosing more compact weapons, little or no equipment, or not having the bomb on during demolition maps.
__________________
________[ XBL - c0mmand3r ] ____[ PSN - n/a ]
"Got tight on Absinthe last night. Did knife tricks."
- Ernest Hemingway
8/27/06 - Rest In Peace, Mike. [FDNY Eng 75, Ramsey FD]
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08-05-2005
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#17
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Senior Member
Join Date: Jun 2005
Location: houston texas
Posts: 1,044
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thanks commander, i appreciate the answers you've given. you sir are an island of sanity in a sea of misinformation and speculation and i thank you for the info.
__________________

I PLAY ON THE PS3.
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08-05-2005
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#18
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Join Date: Aug 2005
Location: My house
Posts: 51
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yes. thank you very much for taking time from your beta (hehe) to answer our questions.
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Socom 3 name: cool1234
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08-05-2005
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#19
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Join Date: Aug 2005
Posts: 3
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Question
How does the character react when they get shot? Is it like S1 when they crouch down and hold on to there side? Thanks
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08-05-2005
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#20
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Senior Member
Join Date: Mar 2005
Location: ramsey, nj Sexiness: unbelievably sexy 2v2 Record History: 85-0 Waiting: GTAIV
Age: 19
Posts: 2,306
Xbox 360 ID : c0mmand3r
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Quote:
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Originally Posted by G-Funk
Question
How does the character react when they get shot? Is it like S1 when they crouch down and hold on to there side? Thanks
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Topic: Character Movement
Information: I can't go into specifics on this, sorry. What I can tell you is that even if the character does not have an animation such as that, he still feels the affects of the bullets. This was released in an interview with Zipper awhile back. The slow down isn't that bad, but your movement speed definatley decreases while you are being hit.
Topic: Loading
Information: Unbelievable load times. Once the game forces the start you are playing within 10-12 seconds no matter what. From round to round the loading times have also significantly decreased. Also, it doesn't give a round total like in socom2. It is only a quick flash of total team statistics. Anyway, for those that were scared of long load times or something along those lines, you can put those fears behind you.
__________________
________[ XBL - c0mmand3r ] ____[ PSN - n/a ]
"Got tight on Absinthe last night. Did knife tricks."
- Ernest Hemingway
8/27/06 - Rest In Peace, Mike. [FDNY Eng 75, Ramsey FD]
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Beta Gameplay Information (Completed)
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