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New idea (i think).. End Game automatic switch...
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Old 05-29-2005   #1

 
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New idea (i think).. End Game automatic switch...

I don't know bout you guys but Im getting tired of players that play nothing but seals or terrorists depending on the map which has an advantage.. In my opinion these players add to an unfair game having one side severely outnumbered by the other.. Take Frostfire for example, any FF room will have outnumbered terrorists in game and in the lobby with most seal players refusing to switch when they can.

I think an automatic team swap after every game (not round) would help decrease one sided players by forcing them to play the opposite side.. It would also help to create a balanced and fair game overall by providing the team with a map-disadvantage to play the opposite side the next game. And true skill can definately be seen when people know how to play both sides. It will also reduce the amount of arguments in lobby due people that don't switch after games.

Maybe zipper can even add this in creating map options (auto switch).. Anyway this was just an idea that popped into my head one day. What do you guys think?
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Old 05-29-2005   #2
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I think its good to an extent.. It should be an option when makeing a room.. Cause on certain maps I like to be under advantaged... So that I can get better at like enowapi seals or something like that.
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Old 05-29-2005   #3
 
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:? What a useless thread. Say Dawg when I spend 50 simoleans on a game I dont rulz and boundries telling me what I can and cant do. When I play s2 I only play one map and one side and no ONE should be able to take away that right from me.
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Old 05-29-2005   #4
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What is wrong with mixing up teh sides a little bit sometimes.. It makes it interesting.

I think that S3 should just have alot of game making options and if this is one than great..
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Old 05-29-2005   #5

 
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Quote:
Originally Posted by 04soldier
:? What a useless thread. Say Dawg when I spend 50 simoleans on a game I don't rulz and boundries telling me what I can and can't do. When I play s2 I only play one map and one side and no ONE should be able to take away that right from me.
Say Dawg.. have you noticed that players can create maps with restrictions to weapons and vehicles and other options. So technically other players can control in game settings for you(rulz and boundries).
This idea was pointed for a more even gameplay between players and I did suggest that it be placed in map options.
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Old 05-29-2005   #6

 
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Re: New idea (i think).. End Game automatic switch...

Quote:
Originally Posted by Eclipse23
I don't know bout you guys but Im getting tired of players that play nothing but seals or terrorists depending on the map which has an advantage.. In my opinion these players add to an unfair game having one side severely outnumbered by the other.. Take Frostfire for example, any FF room will have outnumbered terrorists in game and in the lobby with most seal players refusing to switch when they can.

I think an automatic team swap after every game (not round) would help decrease one sided players by forcing them to play the opposite side.. It would also help to create a balanced and fair game overall by providing the team with a map-disadvantage to play the opposite side the next game. And true skill can definately be seen when people know how to play both sides. It will also reduce the amount of arguments in lobby due people that don't switch after games.

Maybe zipper can even add this in creating map options (auto switch).. Anyway this was just an idea that popped into my head one day. What do you guys think?

auto switch is already in socom 2 when your creating a room you can zet alternative teams. which swaps the teams after every game.
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Old 05-29-2005   #7

 
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i don't think so.... if i'm in seals side nothing can switchme if i don't want, maybe this:

if you are in seals or terros and the room is full(32 ppl), you can? make trade with a guy from the other side, switch with him!!!.
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Old 05-29-2005   #8

 
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Quote:
Originally Posted by Eclipse23
Quote:
Originally Posted by 04soldier
:? What a useless thread. Say Dawg when I spend 50 simoleans on a game I don't rulz and boundries telling me what I can and can't do. When I play s2 I only play one map and one side and no ONE should be able to take away that right from me.
Say Dawg.. have you noticed that players can create maps with restrictions to weapons and vehicles and other options. So technically other players can control in game settings for you(rulz and boundries).
This idea was pointed for a more even gameplay between players and I did suggest that it be placed in map options.
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Old 05-29-2005   #9

 
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This is a good topic because I dont know how many times I been in a room and the other team wouldn't switch, it was pretttttty stupid when I would be playin a completly one sided map( and I was on the disadvantage team) and the others wouldnt switch and theres no way make it fair.

AND Has anybody thought that we all might become noobz again when we start playing for the first time, cause it might be really different. lol that would suk
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Old 05-29-2005   #10

 
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Quote:
Originally Posted by Unwritten Law
I think its good to an extent.. It should be an option when makeing a room.. Cause on certain maps I like to be under advantaged... So that I can get better at like enowapi seals or something like that.


ummm it is an opton in every room that you make..
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