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Online Specs and Details Discussion
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Old 05-18-2005   #121


 
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You Know LOL that Wouldnt work They Little Kid would Wine and Cry to there parent and Say Mommy!!!! Daddy!!!!!!! can You Put Ur CC# into My game so i can Play..... and if there like Most um You Know So called "loving" parent They Do it LOL it happens to everyone i knowi am only 18 but i have friends that are 14 that On S2 Are Whinners and would do anything To get on it so it is useless LOL you know.
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Old 05-18-2005   #122


 
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mabey your ss#. or your DRIVERS LICENSE(sp?). that would solve it. no wait, it wouldnt, but it would be cool if you could sue them for getting in w/ their parents card. mabey do what leizure suit larry does and have questions that you have to awnser to get in. but make them obscene so your parents cant help you. just a thought, or mabey im reqlly stupi and im gonna get flamed for this.
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Old 05-18-2005   #123


 
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Flamed Mabey but not by me LOl, Mabey for 1 thing.... Sue Them WTH You Cant Sue Someone For Playing a Video Game Like Jes' yes it is Rated M for a Mature Audience but that is put there to say hey just to let you parents out there know this is not a suitaable game for your Kids to play but if you let them play it is up to you and this is what this Game Will Have Blood Violence Swearing Ect if you still let your kids play you are A Retard thaks for Reading The GoverMents ESBR Rating all in 1 little Box. so basically it is not Illegal for a kid 1-17 to Play. so Zipper Would Not Due that it is only the A Games Parents Would Say HHEY You Cany Play that it has Nudity. and if the kid is aloud to play that with parents Permission Sumone Screwed Up BIG TIME!

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Old 05-18-2005   #124


 
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Well to clarify a few things the post I posted concerning the new multiplayer specs were made by an editor who was at E3 and based on what Zipper said and he saw, he made assumptions, it's not true except for a few obvious things such as the vehicles. But as for the issue regarding lag that's simply speculation. The reason Socom 2 lags badly and a game suchs as Battlefront doesn't is because Socom 2 maps are poorly designed, the old servers and the frame rates corresponding to everything going on. If they jsut get the frame rates fixed because Zipper stated they worked a long time on the maps to ensure that there is no problem so that factor is eliminated. So a person with a bad connection won't be as bad as you may think, it's that plus all the other factors that cause things to be jacked up.
Basically there won't be as much lag in Socom 3 compared to Socom 2 but lag is a facotr in all games, some not to extend of others. But even with the addition of 16 new players, with the maps being huge, lag wouldn't be that bad.
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Old 05-18-2005   #125


 
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if you are saying the Man At E3 Was lieing About the Vechiles is Wrong and there are no Veichles online there is Actually proof of it...i dont get your First Part And There Will Be Lag in Socom 3 bbecause like it said even Though everyone =the host can Suport up to 32 players 1 Person Who cannot Will Lag it for Everyone. So Basically there will always be lag and they also said they cannot fix the lag because of this problem unless Socom 3 Gives Out there Own Internet Service So there Will be no lag it is Totally and Uterally Impossible to have NO lag WSE.
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Old 05-19-2005   #126
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Quote:
Originally Posted by veins of ice
Quote:
I rather not have old maps... it's time for a change.
I might get it if they have an "age 30 and over" room where u have to enter your credit card in order to get in... i've had enough of the annoying little brats on the mics..

i think my age is startin to get to me...
Umm, I don't know where you're going with this veins? What does my statement have anything to do with age?


Quote:
Originally Posted by Tenchi_sonic
if you are saying the Man At E3 Was lieing About the Vechiles is Wrong and there are no Veichles online there is Actually proof of it...i don't get your First Part And There Will Be Lag in Socom 3 bbecause like it said even Though everyone =the host can Suport up to 32 players 1 Person Who cannot Will Lag it for Everyone. So Basically there will always be lag and they also said they cannot fix the lag because of this problem unless Socom 3 Gives Out there Own Internet Service So there Will be no lag it is Totally and Uterally Impossible to have NO lag WSE.
Secondly, Deathmonger did not say that there wouldn't be vehicles online, he said that the E3 source from IGN, or where ever, was speculation of a guy at E3 and shouldn't be taken as factual information.

Also, your post would be a lot easier to read if you didn't capitalize random letters...
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Old 05-19-2005   #127
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I'm not quite sure if anyone posted this yet, but here's some new pics about single-player (I know this thread is for online, but whatever..)

http://media.ps2.ign.com/media/731/7....html?ui=watch
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Old 05-19-2005   #128
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Quote:
Originally Posted by Cr@zy Snipa!
I'm not quite sure if anyone posted this yet, but here's some new pics about single-player (I know this thread is for online, but whatever..)

http://media.ps2.ign.com/media/731/7....html?ui=watch
Yea it has been posted... actually I made this thread about it.
http://www.socom3.com/socom3/viewtopic.php?t=16422
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Old 05-19-2005   #129


 
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wow

Man that website sure tells alot about socom 3. The vdeos look awesome!!


I cant wait to get this sh*t
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Old 05-19-2005   #130
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more new info :

http://www.gamespot.com/ps2/action/s...w_6126029.html


Quote:
The multiplayer is also getting larger. Twice as large, in fact, as the player count is going from 16 to 32. Again, you'll see vehicles and much larger maps here to accommodate the increased player count, though smaller versions of the maps are available for lower player counts. The SEALs vs. terrorists team-based gameplay that the series is famous for is present and accounted for in SOCOM 3, and there will be an additional two gameplay modes. Convoy puts one team in control of a series of vehicles. Weak, unarmed cargo vehicles need to get across the map, and one team will protect the convoy while the other attempts to blow up the cargo carriers. Control mode puts five control points on the map, and it's up to each team to quickly claim all five points. You won't necessarily be battling back and forth in control mode, as both teams can claim the same point. You won't "steal" a point from the enemy by taking one of their points, it's just the first team to get all five. The game will have 12 all-new maps, and seven of these maps include support for vehicles, though you can disable vehicles entirely, if you like.

Another interesting addition to the game is a slew of community features that will bring in a lot of ways for SOCOM players to connect. You'll have an e-mail account, and the game will have built-in message boards. The developers of this game will use this to answer questions about the game, take any reports of bugs or exploits, and conduct polls about things such as new maps. The team is currently looking at ways to include downloadable content for the game (though wouldn't say if the game would include support for the little-used PS2 hard drive), and if enough players demand it, the team would likely be able to bring back some of the old maps from SOCOM and SOCOM 2. SOCOM without Desert Glory and Nightfire? Say it isn't so!

The community features also include what sounds like some pretty robust clan and ladder features, too. When you register a clan, you'll be able to enter that clan into ladders based on the times that your clan is available to play. So if you're all unemployed, get into the "anytime" ladder. There will be ladders for weekend warriors, and they'll even get as specific as, say, 5:00PM to midnight. Ladders will be added and removed depending on popularity.
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and the game will have built-in message boards.
o well...looks like we wont need these forums anymore..
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Online Specs and Details Discussion


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