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Old 05-16-2005   #91


 
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A thought hit me: Have you ever been pissed because the other team outnumbered yours by 2-3 ppl for several rounds? Try being outnumbered by 5-6 or even 8 lol But damn is 16vs16 going to be sweet 8) August, hurry up and get here...
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Old 05-16-2005   #92
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Alright, I didn't mean explode, that is unrealistic yes, I mean something like...disable it...or make it topple over or something....I know you can destroy them, because it has the option to "respawn" vehicles...I just want to know how I can acheive that.
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Old 05-17-2005   #93


 
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I`m sort of dissipointed that they arent keeping any maps, but its all god, i guess they wouldnt work out with the new game style. SOCOM III is gonna rock.
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Old 05-17-2005   #94
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I kinda get what mobscene is saying about the Halo comparison. In a way, it kinda gets me mad.

(Before I make this next statement, if it was already said, then just tell me. I'm kinda tired and didn't read the WHOLE IGN thing.)

I know you guys said that you can turn off vehicles, but do people that play on maps with no vehicles get seperate ranks than people on maps that DO play with vehicles? For example, say Mob doesn't play with Vehicle maps and I do. What happens if I rumble with kills because im a vehicle hog and I get all ranked higher and all that and yet he's actually KILLING people and yet he has a lower rank because he's not dominating with a certain thing like I am. I think that's what he's saying. Whether you can turn them off or not, there are still going to be vehicle maps, and that means people WILL hog them, and ranks WILL be incorrect due to people using these things.

The 32 people on a map surprises me also. Yeah the maps will be bigger, but there WILL be times where at LEASRT 8 people will be together going at it, ALONG with other things going on in the map, so im not really saying that there will be a LOT of lag, just that you are probably going to hear just as much about lag than as you heard on Socom II.

Everything else sounds great. My PS2 is messed up (which is why I haven't been here ina while) and I have to get it fixed before it comes out!
I don't think it should be different cause you're still killing people. It shouldn't matter how you kill them, just as long as you kill them.
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Old 05-17-2005   #95
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It should matter how you kill someone because if someone kills you by glitching, aren't you gonna get pissed off? If it's a clean kill, then that's ok, but it should matter how you died.
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Old 05-17-2005   #96


 
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the videos seem a little laggy. in the water battle video, there is some type of teleporting going on with the driver (it maybe someone respawning back into the game). also, when he looks through the scope you can clearly see that the dude in front of him is holding (and later firing) an invisble gun. then that same seal does some type of laggy jump off the boat. it looks a little fishy too me. if it's lagging in the videos that they are using as previews, it could be real laggy in the real thing. watch the video again and see if you don't see what i'm talking about.
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Old 05-17-2005   #97
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It's not lag. If you looked more closely, you'd see that the boat driver got shot and fell off because another guy became the driver. I'm not sure about the invisible gun thing though. But I did see that part.
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Old 05-17-2005   #98


 
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I thought that too. The boat scene looks a little funny. Not gonna be able to tell until the game comes out I guess.
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Old 05-17-2005   #99
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I thought that too. The boat scene looks a little funny. Not gonna be able to tell until the game comes out I guess.
Yeah, because the driver has like a spasm then goes limp, so it's most likely that he got shot, then pushed off the boat to make room for the new driver. I'll look at it again, though.
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Old 05-17-2005   #100
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It should matter how you kill someone because if someone kills you by glitching, aren't you gonna get pissed off? If it's a clean kill, then that's ok, but it should matter how you died.
Glitching... what?

And about the videos... yea they are kinda shittty, but it isn't the final verson. I'm sure there are bugs to be fixed.
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