Online gameplay inovations and ideas
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04-25-2005
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#11
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Join Date: Dec 2004
Location: AKA Tha Guy "City by the Bay" Official Member/Half Stranger to [S3] Clan
Age: 17
Posts: 538
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Im sorry to say this but......I truly disagree to "Pay-to-play" cause here it's hard for us kids/teenagers who don't usually get money on the occasion. For you adults yeah....but no I believe a good majority of this game is owned by teenagers....and one of the reasons why I bought this game is because it was free! So, I dont know about you adults but we would just lose a good majority of people. There's also some kids or 18 year olds out there who's girlfriends/parents not wanting them to pay to play this game in the future.
Girlfriend: "WHY THE HELL DO YOU SPEND MONEY TO PLAY THAT GAME INSTEAD OF USING IT TO PAY FOR OUR HOUSE OR TAKING ME OUT TO DINNER??!??
Parent: "No, you need to use your more money more wisely and responsibly. I don't want you to be spending such money on a childish game...."
P.S. And such...
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W00ters! I love her ^^^^^
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04-25-2005
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#12
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Join Date: Mar 2005
Location: Austin, Texas USA
Posts: 501
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Quote:
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Originally Posted by c0mmand3r
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Originally Posted by Imabroom
I don't like the thought of the XM-8 mainly because it has been proven that seals don't even use this gun. this takes away from the realism, which was one of my favorite factors in socom.
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The seals don't use the IW-80(British weapon), M14(out of service), and several other weapons in the game. The X-M8 is the newest military weapon in the United States Military. It is an upgrade from the M4. This weapon is lightweight and has many functions such as full automatic, semi automatic, and a sniper configuration aswell as a grenade launcher attatchment. If the seals don't use this weapon now, they will use it in the very near future. As for as I know it is still in testing, not sure if it is in service yet.
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You obviously didn't pay attention to a single word in the XM-8 topic. So I will go down your points one by one:
1) You are correct, SEALs don't use the IW-80... but the SAS does and the SAS are in the game.
2) The M14 is most definately not out of service. In addition to my M4A1, I acquired an M14DMR from an Army Delta Force sniper in Iraq. It was a standard M14, 8X Laser Dot Scope, bipod and the normal M14 flavor.
3) The XM-8 is NOT the newest military weapon in the United States... you wanna know why!?! BECAUSE IT ISN'T EVEN A WEAPON YET. IT IS A DRAWING ON PAPER WITH ABOUT 20 WORKING PROTOTYPES.
4) It is not an upgrade to the M4A1, it is made to be a substitute. It is frankly a piece of ****. Made almost completely out of reenforced plastic on the outside and metal inside, the attachments designed are not reliable. They are prone to breakage and failures and the weapon jams. It is the basic M16 all over again.
5) Let me make this one very clear: THE UNITED STATES NAVY WILL NEVER USE THIS WEAPON. THAT INCLUDES THE SEALs. The XM-8 is an ARMY project and the Navy has no interest in acquiring any of these units. Especially the SEALs. This weapon failed the US Army water capatibility test the first 2 times. Most SEALs I know are hooked on 3 weapons: the M4A1 (and its attachments), the M14 and the MP5N. It was a Navy SEAL that convinced me to lose my M16A4 and pick up an M4A1. SEALs are the wise ones in the military much like the Rangers and D-Boys are the wise ones in the Army.
6) FINALLY A POINT YOU GOT RIGHT!!! The XM-8 is still in the testing and approval stage for the US ARMY. It is not scheduled to go into production at all.
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I really don't know where some people get off telling people how the military works and what they do and don't do WHEN THEY AREN'T IN THE MILITARY!! You are a firefighter, I have the utmost respect for what you do but I do not go around telling you what a halligan tool is used for do I?
I'd appreciate that all things pertaining to... "The military does this..." be handled by someone in the military.
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EyesofTexas
Sergeant, USMCR
1st Force Recon/1st Marines, Charlie Company, 1st Platoon
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04-25-2005
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#13
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Senior Member
Join Date: Nov 2004
Location: Morgan Hill, C.A
Age: 19
Posts: 1,470
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c0mand3r wrote:
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-----------I. Maps-----------
First of all, let's begin with maps. Some of us believe a few maps are not well planned out or equal for either side. This may be true, but you have to realize not all situations are equally balanced in real life either. One of the most evident maps for equality is frost fire. Although I have been on many teams that have lost seals or won terrorists, the map gets handed to the seals on a 6-2 round average (personal test after playing 10 frost fires in a row in different rooms). I believe much can be added to maps like this to make it more enjoyable. Different rooms or buildings that are new for example. I am bored of the same old content. There is much that can be edited on maps. The option to have the battle in the day or at night would be great aswell.
Since we will probably get another 10 or 12 new maps (going from the transfer to socomII for my information), I think a few maps should be scrapped. A few ideas I had for which maps to keep are as follows. 8 of the 10 original socom maps, and 8 of the twelve socom two maps. The 3 new maps should be kept, but changes would be nice. Maps to keep - FrostFire, Ruins, Blood Lake, Desert Glory, Abandoned, Blizzard, Rats Nest, Night Stalker, Crossroads, Sujo, Vigilance, Foxhunt, Fish Hook, The Mixer, Chain Reaction, Guidance. This is just my personal opinion, again. It seems that Enowapi, Shadow Falls, Sandstorm, Requiem, Deathtrap, and Bitter Jungle are the least popular of all the maps. This would help make room for the new maps without created a cluster **** out of the servers with so many maps.
-----------II. Unlockable Content-----------
For us offline players who like the single player missions, this was a great addition from socomI to socomII. It was fun to unlock the suits, the other stuff wasn't as useful (or useful at all for that matter). I think for socomIII this should be left in. Maybe the ability to unlock much more suits, like a seperate suit for each level and side. This could be accomplished easily by making each completion of a mission on every difficulty unlock something new. It would give players more of an initiative to play even just one mission offline.
-----------III. Clans and such-----------
I posted this awhile back, and I would like to include some of my ideas for clan play on the sequel with some minor changes ofcourse.
First off, I see the age old problem of people overstocking their clan to the point of two or more divisions. I believe one clan should be able to have three divisions of 16 people. And it should all be within the same clan somewhat. Next to their clan tag there could be a small number (1) (2) or (3) if there were multiple divisions. To keep track of these divisions there would be pages for the clan. Players could scroll through to the different division pages. Now I understand people at Zipper or even here will think 16 is enough and I'm with you, but I'd much rather see this division plan than 3 forms of one clan. This will also help to have more wars going on at once, or even just one war if not many people play within the clan.
The next idea is somewhat more of a realistic one. Not that the division idea isn't realistic more so I doubt Zipper will allow it. Clan matches. We all know how difficult it is to find clan matches online and most people end up using a 3rd party to set it up such as gamebattles. I believe it is time Zipper included a Ranked ladder for Clan matches. This would allow for a record to be in game for official clan matches and for room specific to finding and hosting matches. This would be great since only teams with certain players could get in to specific rooms. Such as 8 clan members would need to be online to get into "Clan Matches: 8v8" or something along those lines. Instead of a Clan rank like we have now it would be a standings ladder. What would count would be your record and kills in each game, not your clanmembers personal rank. Basing a clan off of players personal ranks is wrong in my opinion.
Next part would be for more rooms to be added, which I somewhat already stated, for clan activities. Official Ladder rooms for clan matches such as, "Clan Matches: 8v8, 7v7, 6v6, 5v5, 4v4, 3v3, 2v2" which would be used only for official clan matches for the standings. Then there could be rooms such as "Clan Skirmishes" simply for practice with other available clans. The regular socom individual rank system would be in effect here. I believe this idea would minimize server lag and help players find matches easier. there could also be like tryout rooms just for tryouts and finding new clan members!
-----------IV. Online events!-----------
I believe what is really missing from our socom online play are special events. Other games have them, why can't we? Zipper could host special events such as tournaments for 4v4, 2v2, or 1v1. Or even Clan tournament events. The winner(s) would have a trouphy displayed in their information under "Awards" or something displaying what they won. This would be a pretty sick addition for the next game. The tournaments could be weapon or map specific, or just plain old gameplay tournaments. This will keep people comming back and playing to keep their skills up, and Zipper would be foolish not to think about such an idea.
-----------V. Online Updates, Maintenence-----------
We see now that updates or patches are few and far between. I believe that for socomIII they shoudl treat their customers and players with much more respect. Weekly, or even monthly for that matter, patches should be thrown our way. Daily maintenence (and I say this way too often) should be more then Zipper and sony picking their own arses. Not saying that they are lazy, but do you ever notice gameplay changes after a maintenence? Positive or negative besides getting booted once in awhile? I don't see any difference at all! I hope I'm not the only one.
-----------VI. Paying to play------------
Here is the age old dispute about socom. If we paid to play, would gameplay increase? I personally think it would. This would allow for sony and zipper to use more money towards maybe another sequel (to far away to think about), monthly patches, server maintenece that does something, and/or game moderation to watch in on suspicious players or games for cheating, glitching. Now, I know most of us would be pissed to pay for socom, including myself to be quite honest. However, would you rather the above be implemented to online play and you pay an estimated $5.00 a month, or would you like to see the same rankup/cheating/hacking/glitching in the next socom that is sweeping online play in socomII? I thought about this long and hard (hehehe) and came to the conclusion that $5.00 a month (or close to that estimation) would be worthy if it added to better online play.
------------VII. Weapons and Equipment------------
We all know that certain weapons will be added, and attatchments to go with those weapons. I would like to add my two cents on the situation if you don't mind. I believe these new weapons will be fantastic. Some are scared of the X-M8's overall power with its rate of fire and damaging hits with little recoil. I don't think there is anything to worry about since it is not the end result by any means. Also, have any of you taken into consideration that this would also mean (based off the released gameplay footage) socomI characteristics will be back? Fewer shots to take down an enemy, fewer shots to get killer yourself? This adds much more stealth and in-depth thinking to the game. The way zipper wanted it to be, I like to think so anyway. Less rushers (what seal would rush alone, honestly?), and more stealthy players and campers. That is fun to play, take it from me. A game full of smart players is much more fun then killing 5 rushers in the begining with a grenade each time.
The old weapons needs some adjustments, I'll give you that. I don't believe they need major changes (just look at the m14 from socomI and compare it to now), but a few wouldn't hurt.
---------------VIII. Vehicles and the potential for online use-------------
We must look at the good and bad of this situation. The good would be a whole new aspect to the game. Vehicles would add both new strategies and tactics to our online play. Seals and terrorists can adjust their play styles and personal techniques with these vehicles. Good counter measures, such as land mines and RPGs, would also be added into our tactics. However, with good there is always some bad. Players will exploit the vehicles online using them in a "Halo 2" type fashion. Mowing down enemies and rushing in vehicles is not what socom is about. Overall I believe vehicles offline would be great, but the online addition of vehicles would be a joke at best. Whether or not vehicles are online has not been released yet, but I'm sure many of you are thinking just the way I am. We will have to wait to see.
--------------IX. A few things here and there-------------
This is just a bunch of things I had on my mind that are in no particular group of ideas. I will put these into a list form, as any attempt to group these would make be want to kill myself without any shred of a doubt.
1. If you are idle on the servers for 45 minutes you will be ejected from that server and booted offline. So many idle users cluster up the rooms and add to server failures (extremely doubtful but no unprobable).
2. If you are sitting in a room, for instance US East 5, and it Has 30 people in it and that number drops to 20 you should be ejected from that room and either sent to the menu or transfered to a new server. Let me explain, I am sick and tired of 45 servers each with 1 person in them. The servers should close after the amount of people drops to 20 and those people moved or ejected.
3. The compliment of number 2. If you are in US East 5 and it has 240 people in it, the US East 6 should be created. If that room (US East 6) does not get more than 20 people in 1 hour it should be closed. This would help organize the servers and keep people together for the most part. This could be different for clan games, as it is easier to have a set number specific for these rather then need each one to fill before making a new one.
4. Warnings - Warnings should be given out (this ofcourse going along with information I listed in "Paying to play" about moderation) to cheaters and glitchers exploiting map errors or cheating in any other way. It could be a 3 strike system with suspensions inbetween. Any person caught using a cheating device, i.e a gameshark or codebreaker, should be banned post hast without question or warning and their names deleted and IP adresses blocked from further play.
5. Vehicles should be easily destructible, in my opinion. Like a gas tank shot from a sniper would blow it up. Or you could blow the tires/tracks. Maybe some sticky grenades. You should also have to unlock the ability to use vehicles online in single player. - BigRed11
6. Oh, after Big Red's post I got a really good idea I have been thinking of for a long time back in my head. The ability to play offline missions online with a partner or even a team of 4. This would be such a sweet idea. I remember everyday I played Halo2 I would find myself wishing I could do online cooperative play with a friend.
7. This could be your idea! I will add any ideas I think of over time or your ideas I see in this thread. Please make thourough contributions for me to add them.
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Damn, good stuff man.
I agree on the vehicak thing, but I say a snipe bullet anywhere but the door messed SOMETHING up. Like if you shoot it in the back, the brakes could be shot or something like that. (lol imagine a truck of 5 terr. smashing a wall at 50mph  )
Also, one of my things to fix, is the controll system. I am talking about look sensitivity and whatnot. I think it should give you wayyy more options with it. Like I mostly use a sniper and a M-16, so I would make the buttons more sensitive, but make it move slightly slower than average.
About the pay-to-play stuff, it is a great idea IMO. I mean even if it is only $5.00 a month, that right there will get rid of the annoying kids, but still keep the little kids that totally dominate. But to make things fair, you should get like first 5 months free when you buy the game or something like that.
Ill edit my stuff when I think of more.
__________________
Quote:
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Originally Posted by Teh mOBSCENE
Teh m0BSCENE (10:47:56 PM): im a f a g x2 then
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04-26-2005
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#14
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Senior Member
Join Date: Mar 2005
Location: ramsey, nj Sexiness: unbelievably sexy 2v2 Record History: 85-0 Waiting: GTAIV
Age: 19
Posts: 2,271
Xbox 360 ID : c0mmand3r
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Sorry, Eyes, I didn't mean to offend you. To the best of my knowledge the m14 was out of service, so you saying ti isn't is my bad. I knew the X-M8 is still in testing, but I don't view it as a hunk of junk. It looks like it will be a great weapon. You are correct, I don't have first hand knowledge and I have not been in the military. By upgrae of the M4 I meant it was the next in line. Just like the M4 and M16 came after the M14. I knew my information wasn't dead on, but it was acurate enough for people to know what I was talking about. No need to get angry, I didn't want it to turn into a massive pay to play flame thread because some of this information is good to discuss and and to. Please, post with opinions on my primary post and things to add to the list. That si what I wanted this topic for. Thanks. :o
Again, sorry Eyes. I didn't mean anything by it. I will be more careful with my sources next time.
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Halligan Bar

__________________
XBL: http://live.xbox.com/member/c0mmand3r
"Got tight on Absinthe last night. Did knife tricks."
- Ernest Hemingway
8/27/06 - Rest In Peace, Mike. [FDNY Eng 75, Ramsey FD]
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04-26-2005
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#15
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Join Date: Mar 2005
Location: On the edge ...... of my bed, about to fall out. Name: Call me e_town
Age: 17
Posts: 2,333
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lol. i knew that eyes would go off like that so i didnt say anything about it. isnt the M14 usually used for sniping now?
eyes hates the XM-8......
ich leibe das M16!!!!!!!!!!!
und das M4, und Das M14
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04-26-2005
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#16
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Senior Member
Join Date: Mar 2005
Location: ramsey, nj Sexiness: unbelievably sexy 2v2 Record History: 85-0 Waiting: GTAIV
Age: 19
Posts: 2,271
Xbox 360 ID : c0mmand3r
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Quote:
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Originally Posted by Dboyz-x.etown
lol. i knew that eyes would go off like that so i didnt say anything about it. isnt the M14 usually used for sniping now?
eyes hates the XM-8......
ich leibe das M16!!!!!!!!!!!
und das M4, und Das M14
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What did that contribute to this thread? Honestly, if you haven't got anything positive or informative to say, don't say anything at all. This is a thread I made for people to contribute ideas for the new online format for socomIII. Don't post useless garbage to get your daily quota of posts, please. Sure, I got some information wrong, but I was not way off. I already apologized and do not need this to explode into something it does not deserve to be...and that is a huge flame rant.
That is over and done with. I would like to see everyone's thoughts and ideas for socomIII online, please! Let's have those ideas rolling out, the more the better. :o
From now on I'll post into my main post other ideas I find throughout the boards aswell as in this thread.
__________________
XBL: http://live.xbox.com/member/c0mmand3r
"Got tight on Absinthe last night. Did knife tricks."
- Ernest Hemingway
8/27/06 - Rest In Peace, Mike. [FDNY Eng 75, Ramsey FD]
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04-26-2005
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#17
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Join Date: Mar 2005
Location: On the edge ...... of my bed, about to fall out. Name: Call me e_town
Age: 17
Posts: 2,333
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Quote:
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Originally Posted by myself
isnt the m14 used for sniping now?
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sry if it seemed like i was flamming you
EDIT: someone pm me if the m14 is still used for sniping(  eyes  )
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04-26-2005
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#18
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Senior Member
Join Date: Mar 2005
Location: ramsey, nj Sexiness: unbelievably sexy 2v2 Record History: 85-0 Waiting: GTAIV
Age: 19
Posts: 2,271
Xbox 360 ID : c0mmand3r
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Quote:
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Originally Posted by Dboyz-x.etown
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Originally Posted by myself
isnt the m14 used for sniping now?
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sry if it seemed like i was flamming you 
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I didn't say you were flaming me, I said you were posting a useless post that had nothing to do with the topic. I want to stay on topic and get some good ideas. I don't want this to turn into a conflict over the m14 and the m8 and if it is crap or not. There is much more to this thread than that.
Sorry if it seemed as if I were insinuating that you are a flammer ...
__________________
XBL: http://live.xbox.com/member/c0mmand3r
"Got tight on Absinthe last night. Did knife tricks."
- Ernest Hemingway
8/27/06 - Rest In Peace, Mike. [FDNY Eng 75, Ramsey FD]
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04-26-2005
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#19
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Join Date: Apr 2005
Location: Im Confused
Posts: 10
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i think that they should have co-captains in clans so when ur leader isnt available you can still send invites but only to a certain degree. Also with the friends list i think that u should make it like halo. a list of recent players so if u forget the spelling u can just look it up. it would also make starting a new clan easier! as for vehicles i agree with some about a gas tank that u can blow up but for vehicles i think well need larger levels if we are going to have vehicles!
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04-26-2005
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#20
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Senior Member
Join Date: Mar 2005
Location: ramsey, nj Sexiness: unbelievably sexy 2v2 Record History: 85-0 Waiting: GTAIV
Age: 19
Posts: 2,271
Xbox 360 ID : c0mmand3r
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Quote:
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Originally Posted by Falcon
Commander i don't mean to sound rude but are you working with the creators of socom 3 and contributing our ideas.cuz if so i have a lot of good ideas like the ones i posted above. If u want me to list them straight to u just pm me.
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No, I am not personally affiliated with Zipper. I wish I was, trust me. It has been confirmed that both sony and zipper drop in here time to time though. I want to hear what people think about online, either way. If they see it, that is great! If not, atleast we can amuse ourselves with our ideas for socomIII online.
__________________
XBL: http://live.xbox.com/member/c0mmand3r
"Got tight on Absinthe last night. Did knife tricks."
- Ernest Hemingway
8/27/06 - Rest In Peace, Mike. [FDNY Eng 75, Ramsey FD]
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Online gameplay inovations and ideas
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