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BioShock (360)
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Old 02-16-2008   #101 (permalink)
 
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i dont know how u didnt like this game man it was awesome except when it took me like an hr to beat the first big daddy but after that it was even better
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Old 02-16-2008   #102 (permalink)
 
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Quote:
Originally Posted by Go_Hard_Gamer61 View Post
i dont know how u didnt like this game man it was awesome except when it took me like an hr to beat the first big daddy but after that it was even better
It just wasn't my type of game. I prefer games with multiplayer which adds lasting value to games for me. On singleplayer only games it's like, alright I beat it now what? I'm sure Bioshock is great and lots of people love but it's just not my type of game.
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Old 3 Weeks Ago   #103 (permalink)
 
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I bought this game in January, and beat it in about two weeks on it's hardest difficulty. I think that the story was good for a videogame, but I don't understand where all of the gaming magazines and review crews come from when they all say that this is one of the best games ever made.

I do agree that the levels were very detailed, and it was very appropriate for it's time setting... BUT... the game didn't astound me. It was pretty much a normal shooter experience for me. Only thing was, it added some different elements of other game genres. It wasn't that big of a deal for me, though. The endings were kind of lame in my opinion. I was kind of expecting something different other than...

*SPOILER ALERT*
That crap the splicers coming out of the ocean. The good ending was lame in my opinion as well. A good, and a bad ending. I've seen it so many times in video games before. The whole thing about the choices determining your fate. It's a bit played out. Either way I went about it, wether harvesting all of them, or saving them, it didn't feel like it was much of a difference to me in the end.

I think the game would have been better if there wasn't the whole respawn thing going on. Any body with persistance can go and kill a Big Daddy after throwing enough **** at him each time before you die.

I would have liked an option to make the HUD and crosshairs be invisible. I think that would have really pulled me into the game, the way I was interested when I first saw all of the trailers. By having that option, it allows for a better and deeper level of immersion. That's something that I want in all my videogames. A deep feeling of immersion. You take out a HUD and your crosshairs, then all you focus on is the enviorment. I didn't do that enough.

All in all, it was above most other shooters I've played. The story was really good for a videogame, but it's no where near a Metal Gear story in my opinion.
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