Anybody read about the 360 version of this comp game? I was browsing the 260 site and ran across this.
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F.E.A.R.™ (First Encounter Assault Recon) is an award-winning first-person shooter featuring an intense combat experience with a rich atmosphere and an engaging story. F.E.A.R. immerses you in a unique blend of stylized first person combat and supernatural horror in which you are an elite soldier trained to deal with situations that are unexplainable.
Take on the role of the point man in the F.E.A.R. unit. Armed with hyper-sensitive reflexes, you can slow down time and experience the game's close-quarter battle sequences in vivid detail. You'll need every advantage you can get as you square off against some of the most ferocious A.I. ever seen in a game. F.E.A.R. contains both a single player campaign and multiplayer modes that are available for play through Xbox Live® or System Link play.
Action and suspense: F.E.A.R. features cinematic quality gunfights so intense they will leave the most jaded FPS fan gasping for breath. F.E.A.R. then pushes the action over the top by wrapping it all up in the creepy atmospherics and the prevailing sense of dread found in the best horror movies. It's the game that delivers on the promise that you will be afraid to play it alone in the dark.
Fierce enemies: Squads of tactical teams use coordinated attacks and flanking maneuvers to pin you down and take you out. High tech assassins cling to walls and ceilings and ambush you from the shadows.
Cinematic FX: An advanced Special FX system showers you in sparks, smoke, and debris, making combat as intense and exhilarating as an action movie.
Hi-tech arsenal: Employ high tech firearms and classified weaponry such as the corkscrew missile launcher, rapid-fire battle cannon, and a plasma cannon capable of searing flesh from the bones of your enemies.
Advanced game technology: The latest in DirectX 9 rendering technology uses real-time per pixel lighting, shadow volumes, normal mapping, and advanced shaders to create a world so convincing you'll forget you're playing a game. Havok 3 Game Dynamics system makes unleashing hell on your enemies visceral and satisfying. Bodies recoil and collapse accurately and objects react to being shot, pushed, or blown up.
Multiplayer: With support for up to 16 players playing simultaneously, game modes include Deathmatch, Team Deathmatch, Elimination, Team Elimination, and Capture the Flag. There are also slow-mo variants of each of these modes, allowing you to use the slow-motion feature from the single player game in multiplayer.
Indeed it is. It's been one of the most intense FPS I have ever played. The only other close FPS I can compare it to is Half_Life, that's it's style I guess. This is a COMPLETE must have for any fan of FPS games. And the 360 version is just a "port" of the computer one, so the story isn't going to change.
Slow motion in the multiplayer? I don't know about that one. I'm sure it could add some flavor to the offline, but online, I like normal firefights. Tix, if you've played it for computer already, what's the online like? Does this "slow-mo" thing have a big effect on the game?
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I play videogames with a grapefruit on my ****. It helps me get in the zone. Formally known as Eulogy; who was formally known as mhsBlind. Buffalo wing eater's motto: If it don't burn going in and don't burn coming out, it ain't hot enough.
I finally got around to playing my copy of FEAR, which I received as a gift this past Christmas... I think it's a damn fine game. I was kicking myself last night for not finding a reason to play it sooner than I did... it's definitely one of those games that you should play at night with the lights turned down.
I really feel sorry for people that plan on playing FEAR on their PS3s, as I have heard that it's not as polished as the PC or 360 versions of the game.
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I finally got around to playing my copy of FEAR, which I received as a gift this past Christmas... I think it's a damn fine game. I was kicking myself last night for not finding a reason to play it sooner than I did... it's definitely one of those games that you should play at night with the lights turned down.
I really feel sorry for people that plan on playing FEAR on their PS3s, as I have heard that it's not as polished as the PC or 360 versions of the game.
I didn't like the controls at all but that could be because it was a demo. First time I played the demo was late at night and apart from the controls I loved the gameplay. It would be absolutely perfect with surround sound. The subtle **** they put in it is fantastic.
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Slow motion in the multiplayer? I don't know about that one. I'm sure it could add some flavor to the offline, but online, I like normal firefights. Tix, if you've played it for computer already, what's the online like? Does this "slow-mo" thing have a big effect on the game?
No, the slow-mo doesn't play a big part in the multiplayer. I actually think the multiplayer is pretty damn good. The single player is good so far too and has its creepy moments.