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25 To Life (PS2/Xbox)
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Old 01-20-2006   #31
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Anyone have this game? I think it's sweet. You can customize your characters and stuff. The characters don't run as fast / jump as high as say, SOCOM 2, but you get used to it.

As the reviews say, it's basically socom in the hood. ahh I LOVE this game. The servers are having maintenance done, because they didn't expect this many people to be playing it.

Leave your names and I will send out friend invites whenever I get the chance.


Oh, and if you have any questions, just post here and I will try to answer them.
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I'm going to have to go along and say I love it.

It's beautiful, in my opinion.
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Old 01-20-2006   #32
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I got a few.

Any clans? (or immitations)
Friends list?
Game types?
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Old 01-20-2006   #33
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Quote:
Originally Posted by $ilent $niper.
I got a few.

Any clans? (or immitations)
Friends list?
Game types?
Clans: Yes, you can form gangs online. I think 16 player rosters.

Friends list: Yup.

Game types: There is -

Raid - Where the cops invade the criminal hang out and the criminals have to defend them selves from a bust.

ROBBERY- Criminals go from their spawn point to a target location and pick up the loot object. Criminals carrying loot run more slowly, requiring the teams assistance. Criminals must take the loot available drop-off points. Cops Spawn on the opposite side of the map and attempt to prvent successful theft of loot.

*TAG - Two rival gangs of criminals clash to claim their turf. Each team "owns" turf by controlling tag locations across the level. Spray your tag over empty and rival team's tags; doing so will give your team control of that section turn. a team wins the round if they control the most tag locations for the tag locations on the level at one time.

*WAR - This mode is an all-out, team -based deathmatch. the round ends when the limit or score is reached or when one team is completely eliminated.
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It's beautiful, in my opinion.
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Old 01-20-2006   #34
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Quote:
Originally Posted by pV
Clans: Yes, you can form gangs online. I think 16 player rosters.

Friends list: Yup.

Game types: There is -

Raid - Where the cops invade the criminal hang out and the criminals have to defend them selves from a bust.

ROBBERY- Criminals go from their spawn point to a target location and pick up the loot object. Criminals carrying loot run more slowly, requiring the teams assistance. Criminals must take the loot available drop-off points. Cops Spawn on the opposite side of the map and attempt to prvent successful theft of loot.

*TAG - Two rival gangs of criminals clash to claim their turf. Each team "owns" turf by controlling tag locations across the level. Spray your tag over empty and rival team's tags; doing so will give your team control of that section turn. a team wins the round if they control the most tag locations for the tag locations on the level at one time.

*WAR - This mode is an all-out, team -based deathmatch. the round ends when the limit or score is reached or when one team is completely eliminated.
See the modes sound cool, but how is the actual gameplay. How does it compare to other shooters like SWBF and SOCOM?
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Old 01-20-2006   #35
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Quote:
Originally Posted by XCylonX
Quote:
Originally Posted by pV
Clans: Yes, you can form gangs online. I think 16 player rosters.

Friends list: Yup.

Game types: There is -

Raid - Where the cops invade the criminal hang out and the criminals have to defend them selves from a bust.

ROBBERY- Criminals go from their spawn point to a target location and pick up the loot object. Criminals carrying loot run more slowly, requiring the teams assistance. Criminals must take the loot available drop-off points. Cops Spawn on the opposite side of the map and attempt to prvent successful theft of loot.

*TAG - Two rival gangs of criminals clash to claim their turf. Each team "owns" turf by controlling tag locations across the level. Spray your tag over empty and rival team's tags; doing so will give your team control of that section turn. a team wins the round if they control the most tag locations for the tag locations on the level at one time.

*WAR - This mode is an all-out, team -based deathmatch. the round ends when the limit or score is reached or when one team is completely eliminated.
See the modes sound cool, but how is the actual gameplay. How does it compare to other shooters like SWBF and SOCOM?
In my opinion, the gameplay is pretty sick. It's like San Andreas/Socom. It's sweet. And it's like 100x better than SWBF.
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I'm going to have to go along and say I love it.

It's beautiful, in my opinion.
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Old 01-20-2006   #36
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Quote:
Originally Posted by pV
In my opinion, the gameplay is pretty sick. It's like San Andreas/Socom. It's sweet. And it's like 100x better than SWBF.
Thanks for the feedback, I appreciate it. I guess Im going to have to at least give the game a try, and thats sick if its like sooom/san andreas.
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Old 01-20-2006   #37
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Quote:
Originally Posted by pV
In my opinion, the gameplay is pretty sick. It's like San Andreas/Socom. It's sweet. And it's like 100x better than SWBF.
Wow... this is a pretty bold statement.

On another note, I went over to my brother's house last night to check the game out for myself. For a PS2 game, I thought the graphics looked above average. Secondly, I thought that it took wayyyyyy too many shots to take someone down.

Good news is that the game only costs $29.99 - so if enough people that I know get this game, I might do the same.
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Old 01-20-2006   #38
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Quote:
Originally Posted by Negative Creep
Quote:
Originally Posted by pV
In my opinion, the gameplay is pretty sick. It's like San Andreas/Socom. It's sweet. And it's like 100x better than SWBF.
Wow... this is a pretty bold statement.

On another note, I went over to my brother's house last night to check the game out for myself. For a PS2 game, I thought the graphics looked above average. Secondly, I thought that it took wayyyyyy too many shots to take someone down.

Good news is that the game only costs $29.99 - so if enough people that I know get this game, I might do the same.
If you're referring to the statement about SW:BF. It's true. It's so easy to get kills in sw:bf. I have stats of 204-17. The game is so simple, its amazing.
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I'm going to have to go along and say I love it.

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Old 01-21-2006   #39
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Quote:
Originally Posted by Negative Creep
Good news is that the game only costs $29.99 - so if enough people that I know get this game, I might do the same.
I was going to buy it, but Wal-Mart had to be Wal-Mart and not have it. But I'll either rent it soon or buy it. But it does look good.
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Old 01-21-2006   #40
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If enough people that I know of (from SOCOM or otherwise) get this game, I might just have to purchase a copy for myself.

(Effin Gamefly pushed back the release date to the 24th... and for why, I have NO idea!)


EDIT: Here's a review for the game that I found while surfing around Gamefly's website (they "borrowed" it from Gamespot)... something different than the IGN review that I've been hearing so much about.

25 to Life is an overly simple third-person shooter that has a story-driven single-player mode and a team-based multiplayer mode. The single-player starts you out in the role of Freeze, a gangster who's trying to get out of the game and escape with his wife and son. You're asked to do "one last job," which, of course, goes spectacularly wrong and messes everything up. You'll also play as a cop surrounded by dirty cops and as a gang leader who gets banished to Mexico only to end up taking over the organized-crime scene there by force. The story is all over the place, and since the playable characters are to a certain extent connected, you're never really sure if you're playing as a good guy or a bad guy. But the narrative is so lame that you probably won't care.

The single-player action boils down to hiding around corners, popping out, and mowing down as many enemies as you can. You'll come across a bunch of different weapons--including pistols, dual pistols, submachine pistols, assault rifles, and even a LAW rocket launcher or two. In case you're silly enough to get up close, you'll also be packing a melee weapon, such as a knife or a hammer or something. There's almost always enough ammo around to prevent you from having to turn to your melee weapons, and there's usually enough health around--at least on the default difficulty setting--to prevent the game from ever being too difficult, assuming you're careful and don't stand out in the open. An onscreen radar displays enemy positions, which is good for letting you know when you're safe and when you've got trouble coming around the corner.

The environments vary, giving you outdoor and indoor levels to play in. You'll run through some Los Angeles-like streets, rob a bank and a casino, run through the streets of Tijuana, and break out of a prison during a riot. There's a good amount of variety, though none of the environments are particularly noteworthy. Most simply contain singular paths that take you from start to finish as you blast your way through the game's short story mode.

As you play through single-player, you'll be unlocking new custom items for use in the multiplayer. The team-based multiplayer is cops versus criminals for up to 16 players in four modes. War is your basic team deathmatch. Raid puts the criminals on the defensive as they protect their stash from the cops. Robbery puts a series of loot items on the map, which criminals must steal and return to their base while the cops try to prevent them from doing so. Tag pits criminals against criminals in a graffiti war. The taggable walls act as control points, and it's up to your team to hold down as much of the map as possible to earn points. If you like, you can disable or limit respawns to adjust the finality of death.

While the multiplayer setup's focus on team games makes it resemble Sony's popular SOCOM series at a glance, you won't find any of that game's tactical elements here. Death comes quickly if you expose yourself to enemy fire for too long. Overall, it's a simple mode that doesn't beat out its competition on any of the three platforms.

25 to Life is available on the PC, the Xbox, and the PlayStation 2, and the experience is roughly the same across all three platforms. The PC offers slightly better control, with its standard mouse-and-keyboard setup, but the Xbox and the PS2 versions control just fine. However, a bug in the PC version caused all of the music to constantly skip, forcing us to disable it. The Xbox and the PS2 versions come with a soundtrack CD, though it is conveniently missing all of the game's best music, while the PC version comes with a Freeze playing card for use with the collectible card game Street Warriors.



Graphically, the game isn't much to look at. The bland environments and generic character animation stick out, and the rag doll-like physics of falling bodies look cheap, especially when dead bodies clip right through solid objects. The sound effects are similarly standard--you've heard gunfire in a video game before, right? The voice acting is passable, though the script's low quality negates any of the game's better voice actors. The soundtrack is a quality mix of hip-hop, both old and new. It's good, which makes the PC version's music bug all the more disappointing. Containing classics from Boogie Down Productions and Public Enemy ("Black Steel in the Hour of Chaos" plays during the prison riot scene, which is a perfect fit, even if your in-game motive doesn't match the song's), it's the high point of the entire package.

While 25 to Life works as intended, the third-person shooting doesn't differentiate itself in any way, making it feel like a sad Max Payne clone--lacking that game's style and acrobatic shot-dodge maneuvers. The multiplayer is functional, yet thoroughly unexciting. Even if you're a fan of the subject matter, you could certainly do better than 25 to Life.

The single-player isn't tough, as long as you don't run around in the open too often. It's like Max Payne without the fun!

Final rating: 5.7
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25 To Life (PS2/Xbox)


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