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Online ranking system... raves/gripes
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Old 03-15-2004   #21
 
Join Date: Feb 2004
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rank
yeah there is now no more drastic changes to the rank when you do well or bad. the point system is more like socom it'll go up little by little, vice versa.
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Old 03-18-2004   #22
 
Join Date: Mar 2004
Location: Canada
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I don't have to many raves for the online ranking system. I mean, for newbies it's a dream, but alot of us aren't newbies anymore. The ranking system has more holes than a block of swiss cheese. I had a good record a few days ago (I was about 80 kills to 61 deaths), I had a ratio of team win to loss of about 5:1 and I had only killed one teammate. Yet, I was ranked with people who were 0-2, or even one guy who was 71-400! It was a joke! I had wished that when the server went down for the update they would have fixed the system. I also had to shut down my clan because I was still was a lieutenant while the rest of them where all like Captains and junk. It sucks sometimes.
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Old 03-19-2004   #23
 
Join Date: Mar 2004
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General Moan (Sour Grapes)
Just wanted other opinions on the strange scoring process (i know it's only a game).

Scenario.

Map - Sujo

40 minutes later...

Draven (terrorist) 19 kills, 7 deaths, team wins 5 - score 71

Numbersix (seal) 17 kills, 8 deaths, team wins 6 - score 84

Is it me or as a terrorist can you never get as many points in a round as a SEAL can always gain points for breaching and planting the bomb???

Am I missing something, is there other ways for a terrorist to gain points aside from preventing the breach or killing SEALS.

Comments (other than you sad git for analysing too much!)

Also, does anyone know if aborting a game loses your score for the rounds you have played (I guess this could also include getting disconnected)???
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Old 03-19-2004   #24
 
Join Date: Mar 2004
Posts: 4

Last night I had a few really good rounds with the [WAC] guys in Random Rabbits and was surprised to see my rank go up.... when in the game room I deffo had a star next to my name and not the 2 stripes.
When I went back into the clan area to see who was around I was back to having 2 stripes.... so maybe I went up then down again in the same evening
I am hoping that the ranks will settle down now that the whole of Europe is online and not just the UK, it is odd to go down the rankings just because new players signing up, coming in @ 1000 points, go in above you

Can someone explain or confirm a hyperthetical question -- if a newbie starts with 1000 points and there are captains with more points, say 1200, then do newbies come in as captains?

Ahh well, it is only a game after all, so I am told... but generally I am told by people who dont play socom
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Old 03-26-2004   #25
 
Join Date: Mar 2004
Posts: 11

Rank is for faaags
Anybody who cares about rank is gaay. THe ranking system means nothing. Im ranked 30,000. I have 4600 kills, 2300 deaths, 13% hit, 2100 headshots, in 130 hours. No rank up rooms, just playing and owning. I see people ranked like 2,000 with 1800 kills 1000 deaths in like 120 hours. How does this make any sense? just a week ago i was ranked like 300,000 with pretty much the same stats. So anybody who is ranked high, usually doesnt deserve to be up there anyway. DBAGS.
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Old 03-29-2004   #26
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Re: Rank is for faaags
Quote:
Originally Posted by Marcus19
Anybody who cares about rank is gaay. THe ranking system means nothing. Im ranked 30,000. I have 4600 kills, 2300 deaths, 13% hit, 2100 headshots, in 130 hours. No rank up rooms, just playing and owning. I see people ranked like 2,000 with 1800 kills 1000 deaths in like 120 hours. How does this make any sense? just a week ago i was ranked like 300,000 with pretty much the same stats. So anybody who is ranked high, usually doesnt deserve to be up there anyway. DBAGS.
if it means nothing to you then why are you in here crying?
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Old 03-29-2004   #27
 
Join Date: Feb 2004
Location: Toronto, Ontario
Posts: 320

I don't know why everyone goes on and on about the ranking (ladder position.) All that is, is just a list in order of everyone's rating (score). If we are going to talk about the scoring system we should focus on the score/rating as that is the measure of your character. The ladder is you roughly compared to 100,000 characters. If you want to move up the ladder you need to raise your score.

I would really like to figure out the formula of how the score is calculated. But Zipper will not give it to us, and it has way too many factors to figure it out on our own.
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Old 03-31-2004   #28
 
Join Date: Mar 2004
Location: East Coast
Posts: 6

"camping" is not the worst strategy in the world
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Originally Posted by StiMpY
While we're just ripping off counterstrike more, SOCOM might as well have a camp meter. Like if you stay in one area for too long you just die, unless you have a sniper rifle, then you should be allowed to lol.
If more people (terrorists) would stay still, use cover and stealth less people would be killed. It's simple: the human eye is attracted to movement, A moving object is less likley to live. Oh yeah, i forgot "camping" is a term used by over-heroic lead depositories. So, my argument lies moot when placed against a strategic dice roller.
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Old 04-02-2004   #29
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I said it before and I will say it again. IT IS A TEAM GAME! Everyone keeps whining about how they got screwed and they lost rank. Just because you got MVP doesn't mean your team won 6 rounds and got the game. Here is the whole damn article so you all can read it. Next time put some of that energy into research instead of complaining.

"The SOCOM II Ranking system is based on the Chess Ranking system developed by Dr. Arpad Elo. However, it is much more complex in order to take into consideration the SOCOM II game format which has multiple players per team, multiple rounds, and individual performance differences. Your Score (as seen when you select a player from the Player Ranking Screen) is the master value that tracks your relative ability vs. other players.

The SOCOM II Ladder is just an indexing of every player's Score (i.e. the player with the highest score will be #1, the second highest #2, etc). Your position on this ladder determines your ranking as indicated below:

ADMIRAL = Top 10 Players
CAPTAIN = The Next 5% of Players
LT. COMMANDER = The Next 25% of Players
LIEUTENANT = The Next 55% of Players
ENSIGN = The Remaining 15% of Players

The first time you play SOCOM II online you start with 1000 points. If the highest ranked Ensign does not have 1,000 points, you would be ranked as a Lieutenant before you even played a Round. Even though you have yet to accumulate any statistics, you would have a better ranking than many players that have been playing SOCOM II online because they may have lost games and died a lot while you have not.

The primary means to improve your Score is by winning Games (not Rounds, full Games). In almost all cases, if you win a Game your score will go up and if you lose a Game your score will go down. The following factors will effect how large or small your score will move in any single game:

Relative Strength of the Teams: The Scores of members of your team are compared against the Scores of the opponent's team to determine who is 'expected' to win. Winning against stronger teams will increase your Score faster while winning against weaker teams will increase your Score much slower.

Number of Players in the Game: Full 16-player Games have larger Score moves than say an 8-player Game.

Number of Rounds won by losing team: If you win by a sweep (i.e. winning the first 6 Rounds in a best of 11 Game), your Score will go up more than if you just won by one Round (i.e. winning 6 Rounds and losing 5 Rounds in a best of 11 Game).

Individual Performance: Doing more to contribute to the victory like getting more Kills, having less Deaths, rescuing Hostages, creating Breaches, destroying Bases, etc. will result in a larger personal Score increase.

One last thing to take into account, courtesy of producer Seth Luisi: "It is important to note that the "score" on the player stats and the "score" at the end of the game are not directly related. The score on the Player Stats screen is actually a "Rating" and not the score. This rating is affected by your score at the end of the game plus other factors including the ratings of the people you were playing against. This seems to be the biggest point of confusion with the SOCOM II Player rankings."

Ok, now you have read it. Just because you went 16 - 1 on Frostfire last night, doesn't mean you are going to go up in rank. Remember it is really cliche, but true, there is no "I" in team. Stop running off half cocked trying to increase your rank. Instead plan, use stealth, and execute together. The rest will fall into place.
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Old 04-04-2004   #30
 
Join Date: Mar 2004
Location: East Coast
Posts: 6

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Quote:
Originally Posted by ~WETWORKS
I said it before and I will say it again. IT IS A TEAM GAME! Everyone keeps whining about how they got screwed and they lost rank. Just because you got MVP doesn't mean your team won 6 rounds and got the game. Here is the whole damn article so you all can read it. Next time put some of that energy into research instead of complaining.

"The SOCOM II Ranking system is based on the Chess Ranking system developed by Dr. Arpad Elo. However, it is much more complex in order to take into consideration the SOCOM II game format which has multiple players per team, multiple rounds, and individual performance differences. Your Score (as seen when you select a player from the Player Ranking Screen) is the master value that tracks your relative ability vs. other players.

The SOCOM II Ladder is just an indexing of every player's Score (i.e. the player with the highest score will be #1, the second highest #2, etc). Your position on this ladder determines your ranking as indicated below:

ADMIRAL = Top 10 Players
CAPTAIN = The Next 5% of Players
LT. COMMANDER = The Next 25% of Players
LIEUTENANT = The Next 55% of Players
ENSIGN = The Remaining 15% of Players

The first time you play SOCOM II online you start with 1000 points. If the highest ranked Ensign does not have 1,000 points, you would be ranked as a Lieutenant before you even played a Round. Even though you have yet to accumulate any statistics, you would have a better ranking than many players that have been playing SOCOM II online because they may have lost games and died a lot while you have not.

The primary means to improve your Score is by winning Games (not Rounds, full Games). In almost all cases, if you win a Game your score will go up and if you lose a Game your score will go down. The following factors will effect how large or small your score will move in any single game:

Relative Strength of the Teams: The Scores of members of your team are compared against the Scores of the opponent's team to determine who is 'expected' to win. Winning against stronger teams will increase your Score faster while winning against weaker teams will increase your Score much slower.

Number of Players in the Game: Full 16-player Games have larger Score moves than say an 8-player Game.

Number of Rounds won by losing team: If you win by a sweep (i.e. winning the first 6 Rounds in a best of 11 Game), your Score will go up more than if you just won by one Round (i.e. winning 6 Rounds and losing 5 Rounds in a best of 11 Game).

Individual Performance: Doing more to contribute to the victory like getting more Kills, having less Deaths, rescuing Hostages, creating Breaches, destroying Bases, etc. will result in a larger personal Score increase.

One last thing to take into account, courtesy of producer Seth Luisi: "It is important to note that the "score" on the player stats and the "score" at the end of the game are not directly related. The score on the Player Stats screen is actually a "Rating" and not the score. This rating is affected by your score at the end of the game plus other factors including the ratings of the people you were playing against. This seems to be the biggest point of confusion with the SOCOM II Player rankings."

Ok, now you have read it. Just because you went 16 - 1 on Frostfire last night, doesn't mean you are going to go up in rank. Remember it is really cliche, but true, there is no "I" in team. Stop running off half cocked trying to increase your rank. Instead plan, use stealth, and execute together. The rest will fall into place.
I enjoy chess and the affinities that exist between socom and the ultimate gamers game. I also acknowledge the similarities between winning @ both these games. This ranking system rules!!! Unless you are a kill hungry rogue (a.k.a. Bass Ackwards strategist) you will go nowhere. Team work ups your rank, not half brained brass balled heroics. If you can't evolve from a gun toting impulsive monkey you are destined to fail. That is all.
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