since a **** locked all the good threads pertaining..with different questions..here is the original post
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YEA THATS WHY 2 BY THA WAY WHEN DOES PS3 COME OUT
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2007..have fun waiting..and missing out on SOny's attemp to match the Xbox
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right now it is late 2005, early 2006.
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from an interview with Nobiuchi Okamoto (CTO from Sony, tech consultant of the PS1 and PS2 and is working on the next generation playstation)
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Q: How long will it be until we see hardware using the Cell chip?
A: Development of the Cell started in spring of 2001 as a 5-year project. Hence the project will end in spring of 2006. Although it is not known whether or not game consoles will be sold immediately, we can expect products using the Cell chip to start emerging around that time.
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the 'cell' is just one componet of the PS3, haveing that designed, they still will need to produce the rest of the console..
since the cell project started 2001 as a 5-year project. 2007 would be the approx. release.
he also said..
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“If at this time the software production environment is not ready, I think it will be difficult to announce.”
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on a lighter note..the PS3 will include "the cell" which is a $1.3 billion project, being built by manufacturers including Sony, IBM, and Toshiba
it will also havethe Toshiba XDR DRAM..the memory weighs in at 512 Mb and at a data transfer speed of 3.2 GHz, making it the fastest memory device available on the market.
This memory was previously licensed to Sony for use in its next-generation broadband applications, which include the Cell
also...
IGN Article:
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He listed everything from 100 times the physics, the ability to model Pixar quality characters, hydrodynamics, surfaces, mass, high-resolution organics, and more. He indicated that characters in next-gen games will have realistic eyes, hair, skin, and muscles .
He also said that next-generation titles would have "living worlds," which he called "Grand Theft Auto on steroids." He suggested that NPC characters would also be far more advanced, taking inspiration from The Sims. More awareness, memory, complex motives, learning, individualized agents with goals and more.
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