10 sick new screens
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05-07-2008
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#1
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Join Date: Dec 2004
Posts: 628
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10 sick new screens
SOCOM: Confrontation Screenshots, SOCOM: Confrontation Screens
and heres 2-3 new more screens (look like design plans for the characters and maps to me, not in game )including night shot of xroads market and urban waste...looks pretty neat
SOCOM: Confrontation Screens for PlayStation 3 at GameSpot
The character models look better in that pic showing the light armor/medium armor/heavy armor builds. lets hope they aim to reach at least this level for the game
But it seems that these are more like architectural plans/ designs. Why release these now anyway? I guess we get to see how night time versions of the maps may look like
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MARK HOPPUS, BLINK 182, +44 <3 self titled
Last edited by navyboy; 05-09-2008 at 03:40 AM.
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05-07-2008
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#2
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Join Date: Mar 2005
Location: cast out of heaven for throwing power trips
Age: 21
Posts: 1,695
Xbox 360 ID : SvNs MURQQ
PS3 ID : SvNs_MURQQ
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cant say im impressed with the graphics
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XBox 360 Gamertag: SvNs MURQQ
PSN: SvNs_MURQQ
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05-07-2008
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#3
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Senior Member
Join Date: Apr 2005
Location: MONROE, MI
Posts: 2,747
Xbox 360 ID : I inamorata I
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I don't think they've kept up with graphics since they released SOCOM II. I thought SOCOM II has great graphics back in the day. SOCOM 3 looked like a Playstation One game to me, as did SOCOM: CA.
That was one of the big reasons I hated SOCOM 3. The graphics were horrible.

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05-07-2008
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#4
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Join Date: Nov 2004
Posts: 168
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in this i see that you might be able to have more than 2 attachments this time around
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05-07-2008
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#5
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Join Date: Dec 2004
Location: AKA Tha Guy "City by the Bay" Official Member [S3] Clan
Age: 17
Posts: 546
PS3 ID : ThaGuy
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Far right guy has a bipod, scope, and silencer.
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05-07-2008
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#6
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Join Date: Jan 2005
Location: Milky Way Galaxy
Posts: 249
PS3 ID : Duece09
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Ya, I noticed that too.
However, I'm pretty sure they accidentally posted these pics from a never before seen photo of S3 or SCA, at least I hope so. The graphics, well, look like chicken poop to say the least.
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PSN ID: Duece09
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05-08-2008
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#7
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Moderator
Join Date: Feb 2005
Location: MIDDLETOWN, PA
Age: 28
Posts: 5,695
Xbox 360 ID : SvNs OME6A
PS3 ID : SvNs_OME6A
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I'm not liking the character models, but if the gameplay is solid, that's all that matters.
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05-08-2008
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#8
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Join Date: Aug 2007
Location: new york
Age: 18
Posts: 1,178
PS3 ID : Sublime80220
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Everytime there is a new screen or video the more I am loosing intrest in this game. I keep seeing poor graphics witch is ok... But there's also prone roll witch IMO I think is pointless to have. And in the background of that picture it reminds me of socom 3, just an open field with alot of dirt.
If the characters look like that just sitting there I can't imagine how bad it would look online with the lag.
Does any one know how many Frame rates per second socom will be?
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05-08-2008
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#9
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Head Graphics Staff
Join Date: Nov 2004
Location: Los Gatos, CA
Age: 18
Posts: 5,760
PS3 ID : Studovich
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Quote:
Originally Posted by OME6A
I'm not liking the character models, but if the gameplay is solid, that's all that matters.
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Exactly. Gameplay > Graphics
Don't judge a book, or in this case a game, by it's cover, or the pictures it shows beforehand. I'm sure they are concentrating more on gameplay than graphics because gameplay was the biggest complaints that they received from SOCOM gamers.
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05-08-2008
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#10
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Join Date: Dec 2004
Posts: 628
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the only interesting part i found was the special forces/character customisation. The most worrying thing was not the graphics imo, but the size of the maps. Anyone seen the new crossroads screens on socom.com? Thats not a map...its like a giant concrete jungle. With all those alleyways and accessible buildings, i reckon the map rounds would be longer than s3
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MARK HOPPUS, BLINK 182, +44 <3 self titled
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10 sick new screens
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