Quote:
Originally Posted by The mOBSCENE
The reason the textures took so long to load up was because they had maximum graphic capability running at all times rather than doing what some RPGs do and reduce graphics while you're just running around.
The elevators pissed me off as well. You would think with all of that technology that they would have fast *** elevators and not elevators that ran slower than what ours do in the real world.
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Not sure if you ever noticed, but near the end of the game, when your team is heading up to the Citadel Tower by way of elevator, it's freaking cruising during the cutscene, or so it seems to me. It was never that fast any other time. =)