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Old 01-31-2008   #14 (permalink)
Focus
 
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Join Date: Sep 2005
Location: ..New England
Age: 19
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Quote:
Originally Posted by sublime8022 View Post
Well they have 5 maps. There has to be somthing more. War hawk got boring so quickly and there new map is horrible. So hopfully socom will have 3 maps in a map pack and I like in cod the UAV. Gets rid of un-wanted campers.
I'd really hope that they plan for DLC otherwise Confrontation will be absolutely nothing..the game will be played and enjoyed for like a month, then everything will get boring right away after that because of only the 5 maps(really only 4 maps plus XR)..to keep the community playing it and drawing in more people it would have to be in their best interest to pump out some maps after release.

Quote:
Originally Posted by .dynasty. View Post
Honestly if you think about it. most people that play socom have been playing since socom 1 like i have. and i dont really care about campers because i know exactly where they could be camping at. all you have to do is lean and shoot once you find the spot that they are in. ive done it time and time again!
Some campers are easy to kill..some are a little harder..sometimes a whole team camps, and have a good setup as to where you can't break it unless one of them isn't paying attention and messes up. Although a lot of times they are easy to kill, it's still very annoying to have someone(or some team) camp time and time again because it definitely slows down the gameplay.

As for what I think, it's pretty much what was already mentioned. Suppression where the round ends in a tie if both teams have atleast 1 person remaining..gametype specific maps, so that way the map will actually be GOOD and will fit the gametype and be designed specifically for that gametype..the multi gametypes on each map thing is a good idea, but they just never really changed that much between the gametypes..if they kept that feature but actually changed environments and such(not just adding a couple breach walls around the map, adding a couple boxes to plant, adding hostages in random places) to make it fitting, that would be better..of course that would be crawling into different maps for each gametype if you think about it...which is why gametype specific maps would probably be more suitable.

Then they can make the game more competitive..a game where everyone could play and have fun, then in the same game there could be a big competitive community that plays, maybe on different settings or even the same. The thing that comes to mind is how in Socom 1, it was almost always M4sd's (SEALs) vs AKS74 (terrs)..those were the best guns, and games were always really fun and competitive. Socom 2 you still had M4sd's or M16s vs M16s or whatever else, with the occasional M14/IW unless you played competitive settings(GB) where those weren't allowed. CoD4, you can use almost anything and it's fun, but if you play competitively almost EVERYONE uses an M16 w/ red dot and whatever else for perks..when it's like this it's like everyone is on an almost even playing field, with the same advantages/disadvantages as everybody else. In Socom 3 since they made everything so balanced, it's easy to use everything so everybody uses something different..assault, SMGs, heavy MG, and sniping..even though it's balanced, it puts everyone on a different playing field because the snipers will suck up close but do good from far, heavy MG can just mow down certain areas, SMGs can just dominate in close quarters, and assault can do average up close, medium, and from far..and since everyone is using something different, it makes IMO the least competitive of all..because everyone has different advantages and disadvantages and thus can't really compete and compare to everyone else. The gun balance can be a good thing though..mainly if you play with people you know and your friends because then you can just goof around and have fun. But if you log online, I think you'll find that everyone is very competitive(seen as how everyone camps now), whether it be a normal pub, a clan war, or GB..only exception being what I mentioned above.

Sorry for the long post :/
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