Crisis Core: Final Fantasy VII (PSP)
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12-06-2007
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#11
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Senior Member
Join Date: Jun 2005
Age: 18
Posts: 2,935
Xbox 360 ID : SvNs Speirs NY
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Quote:
Originally Posted by Arukādo
Two things are seriously wrong with this post.
1) They haven't stayed true to a whole lot, really. Take DoC for example; they added on a bunch of crap (Omega/Chaos/Deepground) to the story that a) wasn't in the original FFVII storyline and b) wasn't needed to tie anything up in the original FFVII storyline. They just figured "Oh, Vincent got a lot of attention from the fans, we should throw in a bunch of random plots into a game and center it around Vincent.". And now, all SQUARE is doing is expanding on the pointless crap they threw in for DoC (Deepground/Chaos/Omega) in Crisis Core.
2) A LOT needed to be explained in the story. The loose ends in the game were what happened to the other characters, besides Red XIII, after the whole Meteor/Holy clash at Midgar?, and random tidbits about characters such as Zack, the CloudxTifaxAerith situation, Jenova, and character things, and THAT'S what made FFVII as good as it was: it left the player thinking! It left players going "what-if?" and just thinking about all the crap that wasn't really 'thrown in your face' (and the Compilation is ruining this), like Cloud being a clone or a real person. If everything is answered (and I'm sure it's going to be), FFVII will lose a good chunk of it's fans that were there before all this "Compilation" crap, and leave the fanbase lingering with Cloud/Vincent/Sephiroth fanboys.
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1) Because they made a game about one of the main characters of the game? I don't see in any way why that is not staying true to the story. They didn't change anything, they added.
2)Not really. You're right that it was good that they left the player thinking, but they didn't leave much open-ended. I'm not gonna go into detail just because I'm leaving for work but if you wanna discuss it let me know.
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12-07-2007
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#12
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Join Date: Dec 2007
Posts: 71
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Quote:
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) Because they made a game about one of the main characters of the game? I don't see in any way why that is not staying true to the story. They didn't change anything, they added.
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I would definetly agree.
If anyone remembers FF7 they shoudl remember that Vincent mentioned Lucrecia when you find him in the mansion. He already had a story going they just didn't into to it of course. They added but it does not mena its not true to the story. Its just Vincent's side of the story.
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Otome Wa Boku Ni Koishiteru
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12-18-2007
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#13
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Join Date: Jun 2007
Location: New Jersey
Age: 23
Posts: 531
Xbox 360 ID : Strictlystyles
PS3 ID : Strictlystyles
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yea thats true i actually wanted to see how that whole lucrecia/vincent living in a casket thing came to be. It was very fascinating, and telling vincents side closes a few gaps but theres still room for more(made up or form the origional story) to tell. but to b on topic i just beat crisis core and its good, alittle on the short side but fmvs r real good. u dont need much jap to play through it but i do wanna play it again once it comes stateside.
just to complain I WANT MORE AAA CONVENTIONAL RPGS. im tired of playing all these damn action/rpgs. i want an ff6/ff7/ff8 battle style rpg that isnt made by atlus lol!
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12-18-2007
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#14
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Join Date: Dec 2007
Posts: 71
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Quote:
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just to complain I WANT MORE AAA CONVENTIONAL RPGS. im tired of playing all these damn action/rpgs. i want an ff6/ff7/ff8 battle style rpg that isnt made by atlus lol!
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When you say that, are you refering to turn base fighting??
You know you attack then he attacks??
Sorry I was not sure what you meant. LOL
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Otome Wa Boku Ni Koishiteru
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02-13-2008
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#15
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Join Date: Feb 2008
Posts: 1
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u can dl this game at mininova,com
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04-16-2008
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#16
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Join Date: Apr 2008
Posts: 13
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The story from the original Final Fantasy VII is the only one that I will accept for the FFVII series. While I own Advent Children, Dirge of Cerebus, and Crisis Core, and have watched Last Order, the overall presentations contained therein feel more like fanfiction than official add-ons to the original story. I have heard that the original team behind the first FFVII did some work on these other titles, but I have trouble seeing a sincere resemblance. Midgar doesn't give off the same air, the characters don't seem like themselves, and the gameplay has strayed too much. While I enjoyed the gameplay of DoC, and am somewhat enjoying the battling in CC, the major changes still stack up with the rest of the differences in making the "new" FFVII seem less than itself. I'll continue to indulge these new additions as long SquareEnix releases them, as my nostalgia pushes me to do so, but the Compilation Series will probably always feel like fanservice.
Nevertheless, I think SquareEnix was making a good move when they included action elements into CC, though, the poorness of enemy AI is disappointing. The maps could have also been considerably more expansive, with more interesting NPC's and accessible areas. The graphics appear bland and have trouble holding my interest, though, I will complement the development team on the excellence of the CG movies. The dialogue needs to be completely rewritten.
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04-16-2008
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#17
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Join Date: Jun 2007
Location: New Jersey
Age: 23
Posts: 531
Xbox 360 ID : Strictlystyles
PS3 ID : Strictlystyles
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i dunno why u have qualms with crisis core, it tied up alot of loose ends as well as having a pleasing battle system while giving it a fresh new feeling. It had so much fanservice too, the characters,artwork, even the score felt ff7-ish, and im sorry but thats the best you will get from square-enix until they decide to bring out the ff7 remake. while i cant say it was the best game ever, i do applaud them for the effort they put to make it fit into the main story as much as possible wich totally makes up for dirge of cerberus. I just wish it was alot longer.
im still itching for a conventional (atb) rpg from them. though ill probably never get it.
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04-17-2008
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#18
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Join Date: Apr 2008
Posts: 13
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I've already explained most of my problems with the game as well as the Compilation Series in general. The only part that I can elaborate on at this point is Crisis Core's storyline in particular.
It bothers me that Angeal and Genesis were introduced to the FFVII series as SOLDIERS that could not only stand against Sephiroth in a fight, but were considered his two closest companions. Angeal and Genesis by themselves were difficult characters for me to like, as I found that they were presented in a rather cheesy fashion, and giving them such strong ties to Sephiroth made them even harder for me to accept. Being that the story has a lot to do with these two characters, it simply doesn't appeal to my tastes. In my opinion, while Zack is recognizable, even his part in the game appears butchered for the sake of fanservice.
As for the dialogue, I have trouble with it because it can sound more like a Saturday morning cartoon than a serious plot in a dark-natured setting. When I was watching one of the first CG movies where Zack fights on top of a train, the thrill of the impressive 3D rendering was killed when he started talking like an over confident anime character. I think that movie would have been a lot better if Zack had never opened his mouth as he battled.
While there are certainly things that I dislike about the game, as there is usually something to dislike in a game no matter what the title or series, there are aspects that I have enjoyed. However, I would hesitate to say that any of the new FFVII games are "tying up loose ends" rather than SquareEnix is simply clomping together post-development ideas. The FFVII Compilation Series is little more than a money-safe experiment to the company for aiding in the development of future, non-FFVII projects centering around "polymorphic content".
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04-17-2008
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#19
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Join Date: Jun 2007
Location: New Jersey
Age: 23
Posts: 531
Xbox 360 ID : Strictlystyles
PS3 ID : Strictlystyles
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how could u say they are post developmental ideas when they had no intention of putting these stories in the origional ff7. The compilation series was origionally squares idea before they got aquired, and with all the bitches whining about wanting more of the ff7 universe, they had to give them somthing eventually. Of course money is a factor, but there has to be a huge demand first.
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04-17-2008
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#20
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Join Date: Apr 2008
Posts: 13
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That's what "post" development ideas are: Afterthoughts. Concepts that the company conceived only long after the completion of the original Final Fantasy VII.
Also, I think that you're taking my posts the wrong way. I'm not complaining - I'm only commenting. When I use the term "money-safe", I'm talking about more than simply the actual sales income, but the fact that SquareEnix has wanted to attempt something vastly different by this project that could have been a risky move if they had tried it with any other game or series. Using Final Fantasy VII for their developmental experiments is a safe bet, as they're positive that the games will sell even if they fail somewhere.
Last edited by RabidFox; 04-17-2008 at 09:10 PM.
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Crisis Core: Final Fantasy VII (PSP)
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