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Old 10-16-2007   #5 (permalink)
Focus
 
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Join Date: Sep 2005
Location: ..New England
Age: 19
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Quote:
Originally Posted by c0mmand3r View Post
To touch on some issues from Halo 2 online real quick. Plasma swords are not nearly as much of an issue in this game as it was in Halo 2. Rarely do people rush to get the swords, and the levels it is on are so open that it is like chasing someone with a sword on Blood Gultch in open land. If you are close to a person he might whip out the sword and beast you, so to speak, but that will happen at any time someone is close to you in this game. The sword simply does in one hit what the assault rifle does in two. The plasma pistol, which many individuals complained about toward the end of the Halo 2 online experience, has been fixed. The plasma pistol still seeks with a shield killing blast, but instead of discharging a simple amount of battery with this blast, the charge now constantly drains your pistol's battery until you let go. This kills the battery much faster and takes the playability of the so named "newb combo" pretty much completely out of the game.
One of the things that makes the sword so much less deadly than the H2 sword is the time it takes to pull it out. If you see a guy on radar rushing you, you can't just wait until the last second to pull it out and slash him like you could in H2. They slowed down the time it takes to change weapons on this game so in this game you have to pull it out much slower. It also has an "energy" meter, think of the beam sniper rifle..you start out with 100 energy on it, and as you use it the energy goes down - the sword acts the same way..although I forget how many slashes you can get on one sword spawn, it might be 10.. Also if you miss a sword lunge, you can't just YY and slash him again, or just continue jamming your right trigger like EVERYONE does in H2..they also increased the time between each sword lunge so if you miss there's a good chance you'll end up dead.

Same goes for the plasma pistol..due to having to wait a long time to pull out a BR/AR/carb. after you fire a PP shot, it definitely gives you a chance to kill the guy with the PP or get to cover somewhere before he shoots you.

Quote:
Player's Behavior Online

Some might be put off from purchasing Halo games due to the very imfamous perception that we have the most immature gamers in the world swarm to play this game online. I will defend to the death that there is always a problem with immature gamers across all games. Even our beloved Socom series had issues with immature gamers and children ruining certain games. Let me say that the actions of a few in no way should reflect the majority of the Halo 3 online community. There are no where near as many immature kids as there were on Halo 2, which I can admit was an outrageous amount when compared to other games. Halo 3 is a fresh start and in my nearly 120 logged matches thus far evenly spread in ranked and unranked I can say that I have probably only encountered a dozen or so individuals which could be deamed immature or simply sore losers and showing an extreme amount of unsportsman-like behavior in the lobby and in the game.

People are well-mannered and well-tempered individuals when playing online for the most part. Typically players will not even talk on the mic unless it is tactical in team matches or simply to say goodluck or ask players to veto a certain game that has come up in order to have a different game come up in matchmaking. I will be the first to admit I can get pretty fustrated and pissed off at video games. People who played Socom with me will know when I am not playing up to my potential I can get pretty vocal. Most players, much like me, will need to blow some steam off. I utilize the mute button a hell of a lot, and it would appear other players do the same as I have yet to hear anyone blow up over a game.
I know I stick my mic on mute a lot but I DO know there's an option that everybody should check out..go to settings and voice comms, there's an option there to allow only the people in your party and on your team to hear you, and only you can hear them. This helps reduce trash talk by A LOT, like in the quick lobby/countdown/veto before the game starts, during the game, and after the game.
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