*The Confrontation List*
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09-02-2007
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#1
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Graphics Staff
Join Date: Jan 2004
Location: California, USA Requests: 161
Posts: 7,355
PS3 ID : Parkway-D
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*The Confrontation List*
This is a list of things that people at Playstation.com have suggested and thanks to VOODOO+, it has been compiled and regularly updated. The items in bold, underlined and with *** before have already been addressed (or "fixed") by Slant Six and need no worrying about. The "plain" points have not been addressed by SS. Post what you think about this list or if you have any new ideas on what should be added. Keep in mind, SS looks at this list.
Current List of Things that Require Fixing before Confrontation's Release:
- Rushing to meet the original estimated November/Holiday Season release date? (What is the Fix? Take your time and get it right. Many of us were happy to see some sites reporting the release date as "TBA 2008" instead of the original Holiday Season 2007.)
- ***Hard Core SOCOM Fans?? HUH? (What's the Fix? Please, for the love of God... call us "SOCOMers" )
- ***OTS View only (What's the Fix? Either have the option for "Classic SOCOM 3rd person" or have ONLY "Classic SOCOM 3rd person" ) Proof- 97% of the SOCOM Community agrees on this.
- ***Enemies on Radar (What's the Fix? Enemy Radar should be OFF in 1/2 the Public games, and ON in the other half, with the option to turn Enemy Radar ON or OFF in Custom games.) 89% of the SOCOM community does not want radar.
- ***Advanced Player Matching?? (What is the Fix? Please leave SOCOM 2 or SOCOM 3 lobby system (add more "server countries" like how it was in SOCOM 1. Advanced Player Matching should be optional)
- ***Only being able to run while in the standing position. In SOCOM 1-CA you could be in the crouch stance and be able to run if you moved the analog stick far enough. The SOCOM Confrontation video clearly shows people only being able to run when the select the standing position. (What's the Fix? Being able to crouch and run. Currently our character can be in the crouch position and run if necessary WITHOUT having to press the stand button. THIS HAS GOT TO STAY THE SAME! Please. There are 10's of thousands of us who play in this position all the time. We like the idea of being able to "creep along", but run if we have to without worrying about pressing another button. At very least make it a personal option)
- Night Maps where you can't see your hand in front of your face? (What's the Fix? Some night maps in SOCOM 2 like blizzard, night stalker, requiem, Enowapi, and sandstorm were fine. It was dark, NOT PITCH BLACK! Sujo was boarder line. But maps like shadow falls, abandoned and rat's nest were so damn dark you couldn't see anything and no one played those maps. Most of the maps in SOCOM 3 with the exception of "waterworks" are too dark at night. Please get the lighting right. Night maps can be fun, but not if you can't see what you're shooting at!
- SOCOM 1's Night Vision was the best of all SOCOMs: (What's the Fix? Bring it back for confrontation. One of the reasons night maps aren't played anymore is because the NVGs are so bad in SOCOM 2 and SOCOM 3. In SOCOM 2 there wasn't enough range, and in SOCOM 3 you can see further and better on the sides of the screen than you can at your crosshairs. NVGs worked flawlessly in SOCOM 1 and should have never been changed. Please check out the NVGs in SOCOM 1 and bring that into Confrontation.)
- No Rumble in a shooter game? (What is the Fix? We all know perfectly well Sony wouldn't have paid immersion all that money unless they were going to have Rumble Six Axis Controllers soon. Make sure the game has a rumble option built in so if we have rumble controllers it will work with the game)
- SOCOM 1 Like Gameplay: SOCOM 1 was considered to have the best hit detection and gun balance of any SOCOM game (What's the fix? Please, as a design group, play SOCOM 1 so that you will truly understand what SOCOM should "feel" like.
- SOCOM 2 Like Maps and Features: SOCOM 2 used all the SOCOM 1 maps and added many more brilliantly designed maps. There were many great non-gameplay features added but unfortunately the hit detection and gun balance were way off in SOCOM 2.
- Quick Select should be a quick select not "I've got the lead!" What the hell was that zipper? (What's the fix?: Quick Select should be either how it was in SOCOM 1 and 2 where L1 was one weapon and L2 was another, or Make it so L1 AND L2 are able to be set for quick selecting weapons where 2 different weapons/items can be selected by toggling the L1 and 2 can be selected by toggling the L2 [4 items total can then be quick selected].
- Friendlies on Radar (What is the Fix? Have the names over your teammate's heads Like in SOCOM 1 and 2. At very least make it be a personal option not to see the blue dots on the radar for friendlies [having it removed or the option to turn that off would keep the radar less cluttered]. Many people said that the radar in SOCOM 3 was too crowed having friendlies and too often you killed friendlies because their names didn't show up right away. I'd like to see only VIPs [as a SEAL] and the bomb [when it's not in the possession of a player] on the radar and see teammates names over their heads at all times like SOCOM 2.)
- Guns ALWAYS in the ready (hot) position. (What is the Fix? In SOCOM 1 and 2 instead of radar you knew someone was close to you because you're gun would "go hot" and you'd go from your gun pulled back to up on you shoulder and aimed. This is how it should be in confrontation too.)
- Running with RPGs while accurately shooting them (What's the Fix? Only Aiming While Using RPGs and AT-4's [Please see SOCOM 2])
- ***SEALs using Cold War Russian-Made RPGs (What's the Fix? SEALs should either have AT-4s and No M203's or No Rockets and have M203's as they did in SOCOM 2)
- SOCOM 3 suppression rules still in place? (What's the Fix: Go back to SOCOM 2 suppression rules)
- Should the default number of players at 32? (What's the Fix?: This may not need to be fixed but please listen to beta testers on what should be the default amount for crossroads and the 4 new maps. Use what works best as the default [maybe it's 24 maybe it's 16, maybe it is 32], but keep 32 and all they way down to 2 as an option for custom games and respawn games)
Default game type should not always be suppression (What's the Fix?: Crossroads for instance should be defaulted as a demolition map with the option to make it any other gameplay type in custom games.)
- Default weather and Day/Night should not always default as Day with No Weather: (What's the fix? Default should be what works best for the map. In SOCOM 2 "the mixer" was raining and it was dusk, "crossroads" was dusty and it was day. You need to mix it up a bit so all the games in the lobby are not all the same! We still would want the option to add DAY/NIGHT, and WEATHER as well.)
- ***Communication between Slant Six/Seth and SOCOMs (What's the Fix?: Please don't leave us guessing about everything. Talk to us. At least give press releases or update the blog) THANK YOU FOR YOUR ONGOING COMMUNICATION!
- No recoil shown on the Crosshairs (What is the Fix? See SOCOM 1 and 2 or use a spreading out crosshairs to show bullet spray?)
- Lagging/Lag Switches/Standby buttons on modems : we noticed some serious lag in the 2 minute demo (What is the Fix? Not sure how to address this but "lag switches" and people with horrible connections hosting peer to peer games is bad for SOCOM)
__________________
At Fort Benning, Georgia for Army Infantry Basic Training until October 16th. See you guys when I get back.
Last edited by Scuba Steve; 09-02-2007 at 07:40 PM.
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09-02-2007
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#2
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Graphics Staff
Join Date: Jan 2004
Location: California, USA Requests: 161
Posts: 7,355
PS3 ID : Parkway-D
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- Slow Frame Rate: The were some major framerate issues in the 2 minute demo. Graphics are as important but not more important to how the game runs. Proof: 98% say gameplay is as important or more important than visuals are. (What is the Fix? Do not sacrifice a smooth frame rate for graphics)
- Animation: (What's the fix? Get the animation to look like it should in real life. That includes running, jumping, shooting, throwing grenades, shooting RPGs, everything. Don't release the game until all the animation is perfect. Don't be like zipper and release a half *** game where when people throw a grenade it looks like it come out of their body.
- Physics 101: M67 grenades, smoke grenades and flash bangs are fairly light compared to HE. The M67, smoke and flashbangs weigh less than a pound (around 14-15oz) but they still weigh 3 times as much as a baseball (5oz). You should be NOT able to throw they as far as a baseball! HE weigh 6 times as much as a baseball (around 2 lbs) you can't throw them very far at all but they pack a huge punch! And all are make of metal they are not made of rubber. They don't bounce like they're rubber and they DO land unpredictably almost like a football does and they tend to roll a lot on hard surfaces. (What's the Fix? Make sure when they are thrown they only can go as far as a real person can throw them and make sure they don't bounce like a "super ball" when they land! Get this stuff right before you release the game.
- Only one type of Grenade Arc: (What's the Fix? Being able to adjust the arc of the grenade with the SixAxis function of the controller. PS Please have the grenade follow the arc that's shown.)
- Gun Ranges?: (What's the fix? Not sure if this needs to be fixed from the 2 minute gameplay video, but make sure you do not limit the effective range of the guns in SOCOM. They finally patched it in SOCOM 3, but in SOCOM 1 and 2 we had realistic gun ranges and we need to have that in SOCOM Confrontation.)
- A REAL Beta: Here's the problem with the way zipper conducted their betas: They did not communicate with us much at all. They didn't give themselves enough time to fix the problems that we found. And they allowed things like the broken hit detection in the SOCOM 2 beta, and the mics not working and horrid throwing animation in the SOCOM 3 beta to make it into the finished games! (What's the Fix? When / if you have a beta, listen to the SOCOMers. And please fix everything before you release the game.)
- Cheaters?: (What's the fix? Cheaters have to be banned and it needs to happen often enough that people are afraid to cheat! I don't want to see Glitch No Kill (GNK) rooms open every time I log in to SOCOM. Any clan using longer than the allowed number of characters in their clan tags should also be considered cheaters and banned [or at least watched closely-they are often the clans that cheat] All of those people who go in those rooms should be permanently banned as well as anyone else who is obviously cheating!)
- Fast Log in: After the game has a save on the hard drive there is no sense of seeing the intro and credits every single time we log in. (What's the Fix? Please try to reduce all the ads prior to logging on and reduce the number of the intro start up screens making logging onto a game much more quicker)
- Longer than 3 character clan tags: In SOCOM 1 before we had real clan tags they were just a part of our names. So when you joined a clan you had to go change your name. For example my clan tag was =RMD= so my name in SOCOM 1 was =RMD= VOODOO+ (What's the fix? Give us a few extra characters for our tags. Maybe have our tags be able to have 3 letters and 2 other characters so we may do something like [SS] or =RMD=. Maybe, just maybe, if SOCOM confrontation is more like SOCOM 1 and 2 the Sea Snipers who used [SS] will come back and Recognize My Disease who used to be =RMD= will return to SOCOM.
- Quick Sniping: Having people run around with .50 cal sniper guns able to quickly zoom into the scope while moving and/or standing and shoot people accurately needs attention. (What's the fix? When you FIRST zoom into the scope it should be somewhat out of focus. The .50 cals should be very, very shaky if you're standing and even while kneeling. Remember, it's a 30 pound gun that's meant to be only shot while prone or with the bipod on an object. Please take a long hard look at the sniping in SOCOM 1 and 2. SOCOM 3 is riddled with snipers because it too easy.)
- Okay, Now Where is the YELLOW Dot?! How do you know when you can't shoot because there's an obstruction. (What's the fix? In SOCOM 1 and SOCOM 2 if there is an obstruction in front of your barrel you got a little yellow dot on your screen letting you know you can't shoot because there is something in the way. They took it out in SOCOM 3. Why? Why did they do most of what they did in SOCOM 3. No one knows, but we'd really like it back for SOCOM confrontation.)
- Manual Force the Start of a Game in the Lobby (What's the fix? In addition to the auto force there is in SOCOM 3 it would be nice to have a manual force by the host like we had in SOCOM 1.
- Vote People Out While in the Lobby (What's the fix? Let's add voting out as an option in the lobby. If you have a trouble-maker why should we be able to ONLY vote them out once we get in the game. **bleep** it in the bud as they say.)
- Where is SURE SHOT?! (What's the fix? Bring Back the "Sure Shot" controller setting from SOCOM 1 & 2... and if you see anyone from Zipper, ask them "What the hell were you thinking removing sure shot from SOCOM 3?!)
- Clans need an upgrade (What's the Fix? 1. Can we use the correct terminology in this SOCOM please? Leader should be called "CO" ["Commanding Officer"] 2. I really need an "XO" ["executive officer" or to the layperson: co-leader]. As a "leader" of a clan since the beginning of SOCOM 1 I know sometimes [especially with the larger rosters in SOCOM 3] there are many times when I've needed an XO to share some clan duties. I would love it if one other person appointed by me would be able to send out invites for instance, on a day when I'm not playing. 3. We have several "ally clans". It would be great if instead of them taking up all my friends spots [which by the way we need much more room on the friends list] if I could just add the whole clan as an ally clan and see where all of them are playing and join their games from the ally clan page.
- Where are the end of rounds stats from SOCOM 1? (What's the Fix? The round stats after each round were removed from SOCOM 2 for no reason. Bringing them back would be another big step toward return of "classic SOCOM.
__________________
At Fort Benning, Georgia for Army Infantry Basic Training until October 16th. See you guys when I get back.
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09-02-2007
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#3
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Graphics Staff
Join Date: Jan 2004
Location: California, USA Requests: 161
Posts: 7,355
PS3 ID : Parkway-D
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New Guns We'd Like to See:
Tavor TAR-21 (Assault)
SCAR Heavy (Assault)
SCAR Light (Assault)
MK14 (Assault)
HK416 (Assault)
FAMAS
HK G3 (Assault)
Barret M468 (Assault)
M249 SAW PARA (Light Machine Gun)
MG36 (Machine Gun)
550 (Assault)
551 (Assault)
G36K (Assault)
UMP (Sub Machine Gun)
AUG-A3 (Assault)
Barret M95 (.50 Cal Sniper Rifle)
Barret M107 (.50 Cal Sniper Rifle)
Barret 416 (.416 Cal Sniper Rife) Longest Range Sniper Rifle made: Designed for one shot kills at 2500 meters
AI AW-50 (.50 Cal Sniper Rifle)
AI AS-50 (.50 Cal Sniper Rifle)
M16A4
M1911
Beretta 9000s
Beretta PX4 Storm
Beretta CX4 Storm Carbine (the .45 cal version)
Colt Double Eagle
FN-2000
FN-FAL
M16A1 (For Terrorists- The old Vietnam Fully Auto M16 is used a lot in 3rd world countries)
AK108
Type 03
Colt Mod 933 / M4 Commando (It looks to be in the game already in the screenshot of the SEAL at the end of the alley looking towards the terrorist base)
Bul M5 (pistol)
RPK (Light Machine gun)
FN SPR A4 (Sniper Rifle)
SV-98 (Sniper Rifle)
SIG 550 (Sniper Rifle)
HK PSG1 (Sniper Rifle)
Black Arrow M93 (.50 Cal Sniper Rifle)
M24 (Sniper Rifle)
AK 102
AK 104
SIG P220 .45 cal Combat (handgun)
IMI Galil (assault)
Bofors AK-5 (assault)
Robinson Armaments M-96 and XCR (assault)
Glock 21 (.45 Pistol)
Guns That We Want to Return:
HK5 Real Name: MP5
HK5k Real Name: MP5k
HK7 Real Name: MP7
HK36 Real Name: G36C
AG-94 Real Name: AN-94
IW-80 Real Name: L85A2
STG 77 Real Name: AUG-A2 (Is also called STG 77)
RA-14 Real Name: Groza OC-14
SASR Real Name: Dragunov SVD
F90 Real Name: P90
9mm Sub Real Name: UZI
RTK-74 Real Name: Kalashnikov RPK-74
Model 18 Real Name: Glock 18
226 Real Name: P226
AK47
AKS74 (How it was in SOCOM 1)
M14 (Assault Rifle) M21 (Sniper Rifle)
M16A2
M4A1
XM8
MK .48
M40A1
M87ELR Real Name: McMillan 87R (SEAL version of the TAC-50)
Barret M82A1A
L96AW
SR-25
SIG .552
M60E3
12 ga. Pump
M3 Shotgun
M4-90
TA 12 ga.
9mm Real Name: Beretta M92 FS
DE .50 Real Name: Desert Eagle
F57 Real Name: FiveseveNl
Mark 23 Real Name: Mk.23
SP-10 (SOCOM 1 & 2)
M63 (SOCOM 1 & 2) Real Name: Stoner 63A
AK105
Others:
AT-4 HEAT
RPG-7
What we like so far:
Blood, SOCOM 2 amount of blood please! (SOCOMers are like vampires; we come out in large numbers only at night and we love blood)
Classic View is back! (We never have to look at that damn OTS view again if we don't want!)
Slant Six is communicating with us!
DL'ed game
"M" (Mature) Rating
Crossroads
The more options the better
Online Only
:) Red Dots are OPTIONAL!!!! :)
Colt M4 Commando (short version of the M4A1)
More and more things being crossed of the list and Confrontation shaping up to be the BEST SOCOM game yet.
__________________
At Fort Benning, Georgia for Army Infantry Basic Training until October 16th. See you guys when I get back.
Last edited by Scuba Steve; 09-03-2007 at 01:49 PM.
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09-02-2007
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#4
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Graphics Staff
Join Date: Jan 2004
Location: California, USA Requests: 161
Posts: 7,355
PS3 ID : Parkway-D
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Well, that's it. I could barely fit each post in, with only a few characters to spare. Anyway, I am happy with most things on the list, as I am sure most of you will be, too.
Could you imagine if we had every weapon listed above? Crazy. If you want to view any of the weapons, go to Welcome to -= Modern Firearms & Ammunition =- site and simply search for it.
Anyway, feel free to share your opinions and if any new and great ideas come up I'll try and pass it along to Voodoo.
__________________
At Fort Benning, Georgia for Army Infantry Basic Training until October 16th. See you guys when I get back.
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09-02-2007
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#5
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Join Date: Mar 2005
Location: On the edge ...... of my bed, about to fall out. Name: Call me e_town
Age: 17
Posts: 2,409
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I remember that, the weapon list was waaay too large. And they have like 4-10 different variants of each weapon, and they placed some in the wrong sections.
My personal list:
SEALS
M4A1 or Hk 416, and/or Hk 417
MP5A5 or MP5N
MP7A1 and/or UMP 45
MP5K
M14
M16A4
G36C
Ak-102 or AK-105
FN F-2000
FN SCAR-H CQC
FN SCAR-L Carbine
XM29 OICW and/or XM8 (much preferably the OICW)
MG36
Mk48 and/or M249 SAW
M60E3 or M60E4 (really, who gives a **** between the two vatiations?)
L85A2 (IW-80A2)
Tavor TAR 21
HK PSG-1 or MSG-90
M87ELR
M40A1
L96-AW
M21 or Sr-25 (probably SR-25)
Remington 870
M4/M1040
USAS-12 or XM-26 LSS
Taurus Raging Bull .500 BMG variant
Mark 23 mod 0
Whatever the 9mm pistol is
Sig-Sauer P226
Beretta M92 FS-C
Colt 1911A1
M79
AT-4
M3
M203
XM-25
M67
HE
Mark 141
Smoke
Red smoke
Claymores
C4
Terrorists:
FN P90
Uzi
Mac 10 or Mac 11
Veper assault rifle
AR-15
M14
Steyer AUG 77
RA-14
QBZ-95
AK-47
AKS 74 and/or AG 94
T86
Sig 552
FAMAS
M99B
M82A1A
Dragunov SVD
M40A1
Sr-25 (available to civilians now, albeit lacking a sound suppressor) or M21
Stoner 63
RPK-74
QB95 LMG
Franchi SPAS-12
Remington 870
Veper 12
Sawn-off Version of a Mossberg 500
Colt Python
Desert Eagle .50AE
H&K P2000
Glock 18
Five-seveN
Colt 1911A1
RPG-7
GL-36
MM-1 grenade launcher
Panzerfaust 3
M67
HE
Mark 141
Smoke
Red smoke
PMN mines
C4
Last edited by Dboyz-x.etown; 09-02-2007 at 11:48 PM.
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09-02-2007
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#6
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Graphics Staff
Join Date: Jan 2004
Location: California, USA Requests: 161
Posts: 7,355
PS3 ID : Parkway-D
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What do you mean they put some of the weapons in the wrong sections? Are you referring to weapon classes, or the weapons players want in the game as opposed to weapons the players want back?
__________________
At Fort Benning, Georgia for Army Infantry Basic Training until October 16th. See you guys when I get back.
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09-02-2007
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#7
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Join Date: Mar 2005
Location: On the edge ...... of my bed, about to fall out. Name: Call me e_town
Age: 17
Posts: 2,409
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The weapons they want to return, when i looked at it on their forums some of the weapons they wanted to return were listed under new weapons, or both, etc.
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09-03-2007
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#8
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Graphics Staff
Join Date: Jan 2004
Location: California, USA Requests: 161
Posts: 7,355
PS3 ID : Parkway-D
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It must have been fixed, as I don't see that now.
EDIT: I didn't see your list until now. Most of those guns are one the list at PS. I skimmed through it and didn't notice any new weapons, but if you want to point them out I would be more than happy to pass them along and have it added to the list.
__________________
At Fort Benning, Georgia for Army Infantry Basic Training until October 16th. See you guys when I get back.
Last edited by Scuba Steve; 09-03-2007 at 02:55 AM.
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09-03-2007
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#9
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Join Date: Dec 2004
Posts: 630
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i imagine it would take a long time to make all these changes and i'm not sure if slant six will spend that much time on it since they want to release teh game as soon as possible (making sure its decent) so they can make some money around the holiday season. A lot of those things wouldnt take too long to change but somethings like adding a whole bunch of weaponary (meaning making new models) probably would. I think they are too far into development to make some of those changes but its good stuff and the more of those demands they can achieve the better
__________________
MARK HOPPUS, BLINK 182, +44 <3 self titled
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09-03-2007
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#10
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Graphics Staff
Join Date: Jan 2004
Location: California, USA Requests: 161
Posts: 7,355
PS3 ID : Parkway-D
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Quote:
Originally Posted by navyboy
i imagine it would take a long time to make all these changes and i'm not sure if slant six will spend that much time on it since they want to release teh game as soon as possible (making sure its decent) so they can make some money around the holiday season. A lot of those things wouldnt take too long to change but somethings like adding a whole bunch of weaponary (meaning making new models) probably would. I think they are too far into development to make some of those changes but its good stuff and the more of those demands they can achieve the better
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They do not want to release it as soon as possible. It has already been "delayed" until 2008. It technically hasn't been delayed because they never had a release date for it.
A lot of these issues can easily be "fixed." Most of these issues arose because of the COnfrontation video and how the gameplay was. This was a pre-alpha video, meaning it will not look anything like that when it's done.
__________________
At Fort Benning, Georgia for Army Infantry Basic Training until October 16th. See you guys when I get back.
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*The Confrontation List*
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