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The framerate might be bad in socom II, but only when there's a lot of action; ie claymores, RPG's, 203's, airstrikes, or a shitload of grenades.
However, in socom 3, just running can do it (tidal fury on the way to the SEALs spawn). I don't know if it's because SOCOM 3 streams the maps off the disc, or whether its because S3 is full of bugs. I really think SCEA rushed zipper too much on that title, if they had another month a lot more bugs would have been worked out, but then again they did have time after the beta to change a few things, so maybe they were ready and just didn't catch some of the bugs.
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