Comparing Crossroads: S2 vs. Socom Confrontation
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07-19-2007
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#1
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Join Date: Jul 2007
Posts: 25
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Comparing Crossroads: S2 vs. Socom Confrontation
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07-19-2007
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#2
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Join Date: Oct 2005
Location: Chesterton, IN
Posts: 815
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Quote:
Originally Posted by SocomAddict91
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in the new version the building is divided into 2 buildings, one red and one white. the umbrellas are blue and open, the fence around the deck is different, there seems to be some graffiti on the wall in the new version, and i dont remember that palm tree in sc2.
there's things under the tarps for sale(the boxes), the gazebo is a golden color and has a spike, nothing else i can notice though.
the only thing really is the clock tower which looks way better.
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07-19-2007
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#3
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Join Date: Jul 2007
Posts: 25
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And it helps that it isn't mysteriously foggy for some reason, haha. Just imagine, searching for the last terrorist and you see movements up in the tower from the friggin terrorist's right alley. Oh man, its gonna be sick. And the sniping is goign to be unreal. I shouldnt have looked to see if there was a new SOCOM comign out soon, because the fact that it wont even come out till real late this year HURTS!
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07-19-2007
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#4
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Senior Member
Join Date: Dec 2005
Location: ohio
Age: 20
Posts: 1,781
Xbox 360 ID : Irish Kin
PS3 ID : Irish_Kin
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Picture #1
Muzzle looks too big. But it's still early, that could be changed. Nice graphics though, obviously.
#2
7:19 left on the timer!! 8 minutes better not be the default round time. That's just too long for a map as small as Crossroads.
#3
Again, the muzzle looks really big. Different timer too *shrugs* Different kind of sky resulting in lower visibility is nice.
#4
Nothing much here that hasn't already been covered, except the cross-hairs look pretty much the same.
#5
Muzzle/Different sky.
#6
Seal with an RPG????
As for overall, the detail and gameplay with obviously be different, but other than that, not much to say since none of us have played Crossroads on Confrontation.
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07-19-2007
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#5
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Join Date: Oct 2005
Location: Boston area, MA
Age: 16
Posts: 656
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Quote:
Originally Posted by -Irish.Kin-
Picture #1
Muzzle looks too big. But it's still early, that could be changed. Nice graphics though, obviously.
#2
7:19 left on the timer!! 8 minutes better not be the default round time. That's just too long for a map as small as Crossroads.
#3
Again, the muzzle looks really big. Different timer too *shrugs* Different kind of sky resulting in lower visibility is nice.
#4
Nothing much here that hasn't already been covered, except the cross-hairs look pretty much the same.
#5
Muzzle/Different sky.
#6
Seal with an RPG????
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Clearly you cannot tell that those S2 pictures are mostly from some sort of early demo. Seeing as how seals have AT-4s on Xroads, which doesn't happen.
Also...
As far as crossroads goes...
S2>Confrontation
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07-19-2007
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#6
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Banned
Join Date: May 2005
Location: Durty South
Age: 18
Posts: 2,474
Xbox 360 ID : Truly Iconic
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You can't compare a game that is 10x better than any socom ever made, Socom 2 that is.
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07-21-2007
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#7
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Join Date: Mar 2005
Location: On the edge ...... of my bed, about to fall out. Name: Call me e_town
Age: 17
Posts: 2,333
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THEY DROPPED THE AWNINGS!!!
Aw, man. Those were sweet places to perch on and shoot people from, and was always good for hide and seek.
Oh well, small loss.
And I don't think any game will ever surpass SOCOM: II.
What I would love to see someday is just a straight up Re-Release of SOCOM: II online, with updated graphics and the customizations for weapons and characters. That would sell like hotcakes.
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07-22-2007
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#8
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Join Date: Feb 2005
Location: Location:
Age: 16
Posts: 1,052
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Everyone is so quick to give Socom 2 so much credit. I liked Socom 2, but I didnt think it was AMAZING. It had a lot of flaws.
I would give Socom C a chance and just hope that it is a good game.
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07-22-2007
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#9
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Join Date: Mar 2005
Location: On the edge ...... of my bed, about to fall out. Name: Call me e_town
Age: 17
Posts: 2,333
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I'm quick to give SOCOM: II credit because I've played every socom except the PSP versions along with other games online, both for the PS3 and PS2 (PC as well). None of the games have surpassed SOCOM: II's online in my opinion, and the only one that ever even came close was Resistance: Fall of Man during a breach war (nottingham 40p breach, human vs. human, regular ammo and damage, no spawn w/ random weapons, no time limit).
I've played Rainbow Six Vegas, Counter strike: Source, F.E.A.R., SOCOM, SOCOM: II, SOCOM 3, SOCOM CA (co-op and competitive constantly), NFS: Carbon, NFS: Underground, COD 2: BR1, COD 3, Wolfenstein: ET, burnout (sucked), Motorstorm, Resistance: Fall of Man, Splintercells PT, CT, and DA, MGS3 subsistence, and many other games when I visited my friends sometimes. I've had experience playing online, in many shooters and a few racing games, and none of them are close to SOCOM: II.
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07-29-2007
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#10
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Graphics Staff
Join Date: Jan 2004
Location: California, USA Requests: 161
Posts: 7,357
PS3 ID : Parkway-D
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You can't compare the two maps for a number of reasons. One, Socom C is in the first stages, so it will not look like that when the release day comes.
Also, the angles of each picture are different. Hell, you even posted some pictures from different sides of the courtyard.
Socom 2 was fun, but with it's many flaws it wasn't THAT great of a game. Definitely the best of the series, though.
If you're going to judge a map when you have seen very little of it and never played it, you're ignorant.
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Comparing Crossroads: S2 vs. Socom Confrontation
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