<Full and in-depth weapons list already available>
*** MODS PLEASE READ: I remade this thread because my other one was locked for some reason. I understand there is already a weapons list and a guide, but neither get questions about the armory in game, asking for opinions from other players. This is a thread for discussion among SOCOM 3 players on comparing guns, choosing attachments, choosing secondary weapons, etc. Please mods, don't lock it up without giving it a chance. I spent a lot of time on it, atleast let people look through it and give their opinions. By the way, I have added things to this thread like explanations of secondary weapons (i.e. Mark 141 = Flashbang) as well as descriptions of the attachments. ***
It seems as though there are still people who have questions about the SOCOM 3 armory. I've seen questions saying "Which gun is better?" "What attachment is best?" "Which gun has the smallest barrel so I can stick it up my...?" and so on. A lot of the time, these threads get a few views but then are ignored and find themselves slowly working their way down the forum, disappearing into pages 2 and 3. This thread is for all you newbies out there who still have questions about the SOCOM 3 Armory, or even for more seasoned players who are curious to try new combinations and weapons. If you don't know which gun is better, the IW or the HK7, then post here (although I hope you would never ask that question). If you want to know which secondary weapons are the best to carry (i.e. M67, PMN mines, AT4, etc.) then post here. If you're not sure if you should have a Red Dot Scope with the Laser sight or the Laser Sight with a front grip, post here. If you have any general questions at all about the SOCOM 3 Armory, this is the place to go. Also, take a look at the attachment descriptions, as many people do not know the advantages of different attachments on the primary weapons. So stop making your own threads and start posting your questions about the SOCOM 3 Armory in this thread.
Here is a list of the entire SOCOM 3 Armory (the pupose of this list is to simply provide the armory so people do not have to sign on to find out what attachments and guns there are):
Primary Weapons:
SEALS
-Shotguns
12 Gauge Pump
M4-90
-Sub-Machine Guns
HK5
HK7
-Assault Carbines
HK36
IW-80 A2
M4A1
-Sniper Rifles
L96AW
M40A1
M87ELR
SR-25
-Assault Rifles
M14
M16A2
M8
-Machine Guns
M60E3
MK.48
-Pistols (Sidearms)
226
9mm Pistol
Mark 23
-Secondary Equipment
Ammo
AN-M8 (Smoke Grenade)
AT-4 (Rocket Launcher)
C4 (Explosive Charge)
Claymore (Remote Explosive)
HE (Yellow Hand Grenade)
M2 Mine (Anti-vehicle mine)
M67 (Hand Grenade)
Mark 141 (Flashbang)
TERRORISTS
-Shotgun
Spas 12
12 Gauge Pump
-Sub-Machine Guns
9mm Sub
F90
-Assault Carbines
552
RA-14
STG 77
-Sniper Rifles
M40A1
SASR
M82A1A
-Assault Rifles
AG-94
AK-47
M16A2
-Machine Guns
M60E3
ATK-74
-Pistols (Sidearms)
DE .50
F57
Model 18
-Secondary Equipment
Ammo
AN-M8 (Smoke Grenade)
C4 (Explosive Charge)
HE (Yellow Hand Grenade)
M2 Mine (Anti-vehicle Mine)
M67 (Hand Grenade)
Mark 141 (Flashbang)
PMN (Anti-personnel Mine)
RPG-7 (Rocket Launcher)
ATTACHMENTS
-Scopes
Thermal Scope (Provides thermal imaging)
Low Scope (1.5x and 3x magnification)
Medium Scope (3x and 8x magnification - needs to be unlocked)
High Scope (6x, 10x, and 16x magnification)
4X Scope (4x magnification)
12X Scope (12x magnification)
-Stablization
Bipod 1 (Provides stability/accuracy in prone position)
Bipod 2 (Provides stability/accuracy in prone position)
Bipod 3 (Provides stability/accuracy in prone position)
Front Grip (Increases accuracy when standing/crouching)
-Performance
Red Dot (Small scope with red-dot aimer only visible to shooter, increases accuracy)
Rifle Laser (Projects red circle on target, increases accuracy)
Pistol Laser (Projects red circle on target, increases accuracy)
Suppressor 1 (Partially muffles flash/noise, keeps effective range)
Suppressor 2 (Eliminates almost all noise, shortens effective range)
-Launchers
M203 Frag (Attachable Grenade Launcher - shoots frags)
M203 HE (Attachable Grenade Launcher - shoots HEs)
M203 Smoke (Attachable Grenade Launcher - shoots Smoke grenades)
M25 Airburst (Airburst grenade launcher, allows you to lock on to a specific range, and control where the grenade detonates)
If you have questions about what the attachments do, read the descriptions first. Post any questions you have with the armory.