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Too much realism would kill this game...
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Old 04-09-2006   #1
 
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Exclamation Too much realism would kill this game...
I see some people talking about how much more realistic this game could be. But what i think is... it's a GAME. If there was too much realism a game like this would have no fanfare like the Socom series has. I believe, contrary to popular belief, that Zipper did an overall good job making this game (other than the poor customer support and keeping of promises concerning map packs).
Every post I see about their guns are out of range and blah blah "I should have gotten the kill" make me sick. Yes, any high power rifle cartridge can easily go over a mile and still kill a person. But to do so you have to fator in: windage, elevation, velocity of the caliber rifle your shooting, size bullet itself (weight), yada yada yada... I don't want to bore you with the technicalities of target shooting but all of those things shouldn't be a factor in playing a video game. Anybody that knows ANYTHING about ballistics can back me up on this. Competition target shooting or anything pertaining to shooting long distances is a lot harder than anything in this game.

(Just my 10 cents AND my first post)
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Old 04-09-2006   #2
 
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You make a good point. But I do think things can afford to be more realistic without fully transforming the game into a target shooting simulator. To me there should be just enough realism to encourage more realistic behavior...jumping around in full view of enemies is rediculous and should be punishable in-game by the rawest noob.
Some of my other ideas include extending ranges somewhat (not to full realism though) make auto-deviation on bullets close to realistic where spray and recoil are concerned and put the game-balance accuracy factor entirely in the reticle wiggle with a wiggling crosshair even when unscoped depending on accuracy (ie. more when standing, less with a laser etc.) but the cluster one makes on a wall should look like what one would expect irl.
A couple people meeting up with automatic weapons within 10 feet of one another, someone is gonna end up a casualty in a few seconds, no circling, no jumping...doing that stuff would be a BAD IDEA in real life, and it should be a BAD IDEA in Socom...the only realistic movement would be movement from cover to cover or moving to and shooting from strategic angles. Strafing contests IMHO are not really what this game is about, nor is driving around in circles when infantry are fighting something online special forces and crack terror squads should be doinger either.
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Old 04-09-2006   #3
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Yea you do make a good point but your once again adding to the list of people complaining about people who complain arent you. I agree with the fact that wind, and all that good stuff play a vital role and I would also like to suggest that if you could snipe for like 500 yards across Devils Road, alot more people would complain, right?

PS:- Cope I have an airsoft version of that gun in your avatar, great weapon. Welcome to the forum also.
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Old 04-10-2006   #4
 
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Yeah that's the P99 (9mm), I bought mine about a year ago. Great pistol, just keep it my truck just in case and target shoot it every now and then. I also have a couple other Walther pistols, which are a somewhat of a favorite of mine. Can't say that I've every shot one of the air-soft versions though... pretty fun to shoot i bet
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Old 04-10-2006   #5
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I think the more realism that Socom has, the more skill it will require. I think many will agree that Socom 3 has just a little too much bullsh.t, and could stand to have some more realism.

Personally, I'd like more realism. I'd like more tactics to be used, I'd like this to be a richer combat simulator, and not a hurry up and snipe game.
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Old 04-10-2006   #6
 
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Old 04-10-2006   #7
 
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You are definately right about this... I also agree how its only a game. It's only an online videogame which you play in your room in your house with a ps2 and a tv.... It's not like it's important at all. If you want to see navy realism then you should go into the force and shoot real guns and make a living off of it. Now I know some of you play this game every single day for more than 8-10 hrs a day, and that's pathetic. You need to realize you are playing a videogame and you need to go out into the real world. If you freak out and fuss about getting killed, and say the usual, "I put 2 clips in that F*cker" then you need to stop that and do something else for a change. Realism does not matter at all in socom, it's real enough to me, and when I play socom (at most 2 times a month) I enjoy it while it lasts. It's a great game and there's no need to ask for more realism.
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Old 04-10-2006   #8
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Realism kills games, especially online games... real soldiers move real slow and are certain of everything at all times if possible because if they get shot they go home in a box... whereas the average gamer dies dozens of imes a day then goes and gets a cool beer and watches sports... bit of a difference there me thinks

I have been on far too many large scale military exercises (and a bit of combat too) and I know exactly how boring it is... for every second of engagement you have 60 of doing nothing... and that is when you are close to the enemy (several hundred metres away, same ranges as socom is played at), not 12 miles away

I would like to see one shot immobilisation (soldiers often survive being shot but are in no state to fight any time soon) but weapon ranges right now are pretty good... I would like to see the assault and sniper rifles all have infinate ranges but the carbines and SMGs are just fine as they are (if they had more range they would be twice as good as any other weapon available)
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Old 04-10-2006   #9
 
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Quote:
Originally Posted by Chaghatai
You make a good point. But I do think things can afford to be more realistic without fully transforming the game into a target shooting simulator. To me there should be just enough realism to encourage more realistic behavior...jumping around in full view of enemies is rediculous and should be punishable in-game by the rawest noob.
Some of my other ideas include extending ranges somewhat (not to full realism though) make auto-deviation on bullets close to realistic where spray and recoil are concerned and put the game-balance accuracy factor entirely in the reticle wiggle with a wiggling crosshair even when unscoped depending on accuracy (ie. more when standing, less with a laser etc.) but the cluster one makes on a wall should look like what one would expect irl.
A couple people meeting up with automatic weapons within 10 feet of one another, someone is gonna end up a casualty in a few seconds, no circling, no jumping...doing that stuff would be a BAD IDEA in real life, and it should be a BAD IDEA in Socom...the only realistic movement would be movement from cover to cover or moving to and shooting from strategic angles. Strafing contests IMHO are not really what this game is about, nor is driving around in circles when infantry are fighting something online special forces and crack terror squads should be doinger either.
get off trying to use big words and act like an expert..... yes this is a game and it should be realistic to an extent. the original poster makes a great point. you dont wanna calculate all that really goes into. gravity etc.. majority of people will suck at this game if all taht is factored into one shot....then they wont play it and hence the game wont sell. i mean we can go as far as well my character got a bad case of gut rot and is now running slower. so then you have to take a dump in the woods first so you can run faster to defuse the bomb.... i mean come on.

yea there are a few problems with gameplay but its pretty freaking awesome.. most of the problems people have when they say they are not getting kills they should has to do with LAG cause its not registering not the power of the gun or the gameplay. people need to wake up and realize there is never gonna be an online game without glitches and lag. period...... deal with it and if you cant then dont play online...... just think about playing mario on nintendo and socom 3...... so it could be worse. you paid $50 for mario and yet you think your being ripped off for paying $50 for socom?????
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Old 04-10-2006   #10
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Quote:
Originally Posted by Jimdalf
I have been on far too many large scale military exercises (and a bit of combat too) and I know exactly how boring it is... for every second of engagement you have 60 of doing nothing... and that is when you are close to the enemy (several hundred metres away, same ranges as socom is played at), not 12 miles away
That sounds a lot like how most of the people play Socom 3.
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Too much realism would kill this game...


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