Yes, the spawn points themselves are variable as to their location on the map... however they all follow the same general pattern.
And the way I figured this out was look at the map in the game lobby and make the observation.
EDIT: I've fixed the post so it is acceptable with this new discovery >_>. Basically I just mentioned that the spawn points will change in their location, but the purpose of each will always be the same.
For Convoy maps, is there anything specific to know about the spawn points, such as: Is it always spawn1: loading zone 1, spawn 2: loading zone 2, and spawn 3: closest to drop zone?? thx
EDIT: I fixed some things after learning that I was initially wrong about the spawn point counts — it depends solely on game mode and not the number of players in a room (which I personally think would've been more smart to do, but whatever it's still a fun game)
EDIT: I fixed some things after learning that I was initially wrong about the spawn point counts — it depends solely on game mode and not the number of players in a room (which I personally think would've been more smart to do, but whatever it's still a fun game)
On harverster large, I always chose spawn point 3 (as a SEAL) hide, and snipe the trucks that cross the bridge. I can knock out both vehicles sometimes(full). It's so funny too. Ill shoot the driver, then everyone will jump out and just stand there and try to get back in. Nice info by the way, I noticed that also.
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