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Spawn Points (explanation)
Wanna know how the Spawn Points work, and how to figure out which one you should go to (even in a map that you've never played before)?
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Every map in SOCOM 3 has a maximum of 3 spawn points. Each spawn point (1, 2, and 3) has it's own purpose in the game.
The idea of each one is very simple:
Spawn Point #1 — Either your team's base or where the convoy is at (for Convoy games).
Spawn Point #2 — Either near the objective or on the opposite side of the map (from Spawn Point #1).
Spawn Point #3 — Nearby the enemy base (enemy's spawn point 1).
Point #1 is a place for players to go who want to start in the back of the map to play defense or to hop on a vehicle (if there are any vehicles in the map, they will usually be at Point #1, but on some maps like Devil's Road they will be there at other points as well).
Point #2 is a place for players that want to rush the objective, such as the bomb in a Demolition game. In the map Storm Front, Spawn Point #2 for both teams are on opposite sides of the West island so that teams can fight immediately for the satchel/bomb (although not all games will be Demolition, the purpose of the spawn points will never change*).
Point #3 is a place for players that want to rush the enemy's base (the enemy Spawn Point #1). This point is the closest to the enemy base.
The spawn points appear based on the type of game you are playing. For example, a small map will have only 1 spawn point per team, convoy games will have 2 (for the terrorists, at least), and suppression games will have only 3 spawn points per team. This applies to all maps, but the entire map will be shown when you look at it in the game lobby.
These patterns are the same for every map.
* - Spawn point locations change from game mode to game mode, but the purposes stated in this post will work throughout gameplay.
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Every tactic/strategy/plan/tip I ever post on this forum has been both practiced and proven prior to my posting it.[/center]
Last edited by Wand3rer; 05-17-2006 at 12:50 PM.
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